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How would you continue this? (Lost Mine)
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<blockquote data-quote="Acererak3" data-source="post: 6414024" data-attributes="member: 6777545"><p>All the ideas in this thread seem pretty good. Taking into consideration that I only read through the starter set once when it first came out here is how I would run it:</p><p></p><p>Without witness the Town Master probably has pretty strong suspicions that it was the PCs, but he has shown in the past his unwillingness to hold powerful groups responsible for their criminal actions finding it easier to look the other way. I would rule that he conducts a very brief investigation no witnesses come forward and he gives a statement saying what happened is very unfortunate but without witnesses or proof there is nothing he can really do. Maybe even dropping some hints to the more lawful members of the party that he doesn't really want witnesses. Doing nothing is the safest option for him because it gives him an out with the characters and the redbrands.</p><p></p><p>The next day a townsfolk (preferably someone the characters have had positive interactions with) comes forward and gives a very damning but factually incorrect statement tying the characters to the crime.</p><p></p><p>Have word get back to the PCs through Sildar or another townsperson they have a good relationship with. Now the ball is in the PCs court. If they were anything like my past characters they would probably lay low and send the rogue to talk to the townsperson and find out why they made the statement. This would be a good opportunity to have a rebrand scoping out the house of the "witness" so the rogue can sneak past or otherwise deal with them. </p><p></p><p>If they get a chance to talk to the "witness" it turns out, as the characters probably suspected, they are holding one of the witness' family members hostage with the other slaves in their hideout. Then proceed with the characters most likely storming the Redbrands hideout.</p></blockquote><p></p>
[QUOTE="Acererak3, post: 6414024, member: 6777545"] All the ideas in this thread seem pretty good. Taking into consideration that I only read through the starter set once when it first came out here is how I would run it: Without witness the Town Master probably has pretty strong suspicions that it was the PCs, but he has shown in the past his unwillingness to hold powerful groups responsible for their criminal actions finding it easier to look the other way. I would rule that he conducts a very brief investigation no witnesses come forward and he gives a statement saying what happened is very unfortunate but without witnesses or proof there is nothing he can really do. Maybe even dropping some hints to the more lawful members of the party that he doesn't really want witnesses. Doing nothing is the safest option for him because it gives him an out with the characters and the redbrands. The next day a townsfolk (preferably someone the characters have had positive interactions with) comes forward and gives a very damning but factually incorrect statement tying the characters to the crime. Have word get back to the PCs through Sildar or another townsperson they have a good relationship with. Now the ball is in the PCs court. If they were anything like my past characters they would probably lay low and send the rogue to talk to the townsperson and find out why they made the statement. This would be a good opportunity to have a rebrand scoping out the house of the "witness" so the rogue can sneak past or otherwise deal with them. If they get a chance to talk to the "witness" it turns out, as the characters probably suspected, they are holding one of the witness' family members hostage with the other slaves in their hideout. Then proceed with the characters most likely storming the Redbrands hideout. [/QUOTE]
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