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How Would You Convert WHFRPG to OSR?
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<blockquote data-quote="Ralif Redhammer" data-source="post: 8165257" data-attributes="member: 30438"><p>Were I to do this, I would start by looking at what creates the feel of Warhammer Fantasy for me, of the "Grim and Perilous World." I think you're on the right path with having zero HP being some sort of critical injury, or even going so far as to roll on that for a nat 20. The corruption of magic is another thing. If you didn't want to use Warhammer's, DCC RPG has some pretty good rules for that. You'll also need firearms rules, but there a plenty of those for all sorts of OSR flavors.</p><p></p><p>The biggest barrier, though, is the career system. For me, that's a major part of Warhammer, and arguably the most work to transpose to something like OSE. It's just not Warhammer without a Ratcatcher with a Small But Vicious Dog. One easy hack would be to (again, going back to DCC RPG), use their zero level character creation rules (minus the funnel). It's not quite the same, but it'll be close-ish.</p><p></p><p>One thing I might play with is changing the starting gold to starting silver, while keeping the cost of gear the same. This will drive home that it's a more hardscrabble world, when a fighter starts out with a dagger, leather, and wooden shield, because that's all that they could afford.</p></blockquote><p></p>
[QUOTE="Ralif Redhammer, post: 8165257, member: 30438"] Were I to do this, I would start by looking at what creates the feel of Warhammer Fantasy for me, of the "Grim and Perilous World." I think you're on the right path with having zero HP being some sort of critical injury, or even going so far as to roll on that for a nat 20. The corruption of magic is another thing. If you didn't want to use Warhammer's, DCC RPG has some pretty good rules for that. You'll also need firearms rules, but there a plenty of those for all sorts of OSR flavors. The biggest barrier, though, is the career system. For me, that's a major part of Warhammer, and arguably the most work to transpose to something like OSE. It's just not Warhammer without a Ratcatcher with a Small But Vicious Dog. One easy hack would be to (again, going back to DCC RPG), use their zero level character creation rules (minus the funnel). It's not quite the same, but it'll be close-ish. One thing I might play with is changing the starting gold to starting silver, while keeping the cost of gear the same. This will drive home that it's a more hardscrabble world, when a fighter starts out with a dagger, leather, and wooden shield, because that's all that they could afford. [/QUOTE]
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