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How Would You Convert WHFRPG to OSR?
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<blockquote data-quote="overgeeked" data-source="post: 8165552" data-attributes="member: 86653"><p>Weird coincidence. I've been thinking along mostly the same lines. Though starting with B/X and going from there. And the same in regards to using the WFRP4E version of The Enemy Within. </p><p></p><p>What I was thinking about doing was this. Limit levels to 5-6. Restrict but don't ban non-human races in keeping with the setting. Let everyone multiclass. They have to buy into 1st level of any additional classes, say 1/2 the xp for 2nd level in that class. Careers are separate from classes. Basically straight out of WFRP. Characters get some kind of bonus to rolls when it relates to their career, say +2. Let characters switch careers when it's suitable for roleplaying and when adding levels or classes. Include casting checks which stand in for to-hit rolls for spells. Use critical hits and fumbles. Port your favorite version of WFRP's critical hit and fumble tables. Firearms exist, they're fairly rare, quite expensive, cause any NPC targeted by them roll a morale check or flee, and deal 1d8+DEX mod damage with advantage (roll 2d8 and take the higher result). All other weapons deal 1d6. Limit magic items to weird bits of Chaos like warpstones, etc. Leaving most of the classic D&D mechanics as is, like AC, just to make it run smoother and faster.</p><p></p><p>I'm sure I'm missing some stuff. But that's generally where I am with a similar idea. </p><p></p><p>Looking forward to seeing what the thread can come up with.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8165552, member: 86653"] Weird coincidence. I've been thinking along mostly the same lines. Though starting with B/X and going from there. And the same in regards to using the WFRP4E version of The Enemy Within. What I was thinking about doing was this. Limit levels to 5-6. Restrict but don't ban non-human races in keeping with the setting. Let everyone multiclass. They have to buy into 1st level of any additional classes, say 1/2 the xp for 2nd level in that class. Careers are separate from classes. Basically straight out of WFRP. Characters get some kind of bonus to rolls when it relates to their career, say +2. Let characters switch careers when it's suitable for roleplaying and when adding levels or classes. Include casting checks which stand in for to-hit rolls for spells. Use critical hits and fumbles. Port your favorite version of WFRP's critical hit and fumble tables. Firearms exist, they're fairly rare, quite expensive, cause any NPC targeted by them roll a morale check or flee, and deal 1d8+DEX mod damage with advantage (roll 2d8 and take the higher result). All other weapons deal 1d6. Limit magic items to weird bits of Chaos like warpstones, etc. Leaving most of the classic D&D mechanics as is, like AC, just to make it run smoother and faster. I'm sure I'm missing some stuff. But that's generally where I am with a similar idea. Looking forward to seeing what the thread can come up with. [/QUOTE]
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