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How Would You Convert WHFRPG to OSR?
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<blockquote data-quote="Retreater" data-source="post: 8171099" data-attributes="member: 42040"><p>I'm reading through the 4e book again to try to convince myself "maybe it's not as difficult as I remember."</p><p>Nope. It's bad. </p><p>Here are things that don't work for me in the system. </p><p><strong>1) Fate/Fortune; Resolve/Resilience </strong></p><p>Having a pair of similar sounding names for characteristics that do very similar things. It's bloated and unnecessary. </p><p><strong>2) Success Levels</strong></p><p>Roll then subtract your roll from your ability score, round up, get a number and compare to a chart to see how many successes you've earned. There must have been a better way to do this.</p><p><strong>3) Advancements, Spending XP</strong></p><p>You can increase these certain things, but only at certain points, and only to a certain degree, then you need to "complete" that class's path, pay more XP to start another class. WTH?</p><p><strong>4) Advantage/Disadvantage, Easy/Challenging/Hard rolls </strong></p><p>You can roll two percentage dice and take the better result if you have advantage (or worse if you have disadvantage). Or you can get a bonus/penalty to the roll depending on circumstances? Why in the name of hell do you have two mechanics to do the same thing?</p><p><strong>5) Bonuses after Successful Checks</strong></p><p>You have to keep track of all your successes in a row to get bonuses to future die rolls. There's plenty to keep up with in a combat. As a GM, am I supposed to also track this for all enemies? Bad mechanic.</p></blockquote><p></p>
[QUOTE="Retreater, post: 8171099, member: 42040"] I'm reading through the 4e book again to try to convince myself "maybe it's not as difficult as I remember." Nope. It's bad. Here are things that don't work for me in the system. [B]1) Fate/Fortune; Resolve/Resilience [/B] Having a pair of similar sounding names for characteristics that do very similar things. It's bloated and unnecessary. [B]2) Success Levels[/B] Roll then subtract your roll from your ability score, round up, get a number and compare to a chart to see how many successes you've earned. There must have been a better way to do this. [B]3) Advancements, Spending XP[/B] You can increase these certain things, but only at certain points, and only to a certain degree, then you need to "complete" that class's path, pay more XP to start another class. WTH? [B]4) Advantage/Disadvantage, Easy/Challenging/Hard rolls [/B] You can roll two percentage dice and take the better result if you have advantage (or worse if you have disadvantage). Or you can get a bonus/penalty to the roll depending on circumstances? Why in the name of hell do you have two mechanics to do the same thing? [B]5) Bonuses after Successful Checks[/B] You have to keep track of all your successes in a row to get bonuses to future die rolls. There's plenty to keep up with in a combat. As a GM, am I supposed to also track this for all enemies? Bad mechanic. [/QUOTE]
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