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How Would You Convert WHFRPG to OSR?
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<blockquote data-quote="TheSword" data-source="post: 8172500" data-attributes="member: 6879661"><p>Ah yeah, you don’t really check a table. That just tells you that the amount of success or failure can flexibly affect the outcome... if you want. Normally SLs are self evident.</p><p></p><p>Advantage is one of the new and controversial things in the game. Cap Zap will tell you it’s boinked. Others will tell you it’s fine. There is lots of advice about simplifying it. You can scrap it altogether, or run group advantage for enemies, or limit it to a fixed number. 1, 2, 3, 4 etc. personally I don’t mind it. As I said in the other thread I use the red circles on a token to track the advantage.</p><p></p><p>If you drop it, you just have to tell players that advantage based talents don’t work, and slightly modify some creatures attacks that use advantage but it’s not hard.</p><p></p><p>Foundry VTT completely automated everything. It’s very good as an alternative to Roll20 and it has a lot of support and an amazing designer Moo Man who is very active and is constantly developing WFRP resources for it, available at cubicle 7. It’s not too dissimilar to Roll20 but has some nifty features like Players being able to open doors - that you can lock or hide.</p></blockquote><p></p>
[QUOTE="TheSword, post: 8172500, member: 6879661"] Ah yeah, you don’t really check a table. That just tells you that the amount of success or failure can flexibly affect the outcome... if you want. Normally SLs are self evident. Advantage is one of the new and controversial things in the game. Cap Zap will tell you it’s boinked. Others will tell you it’s fine. There is lots of advice about simplifying it. You can scrap it altogether, or run group advantage for enemies, or limit it to a fixed number. 1, 2, 3, 4 etc. personally I don’t mind it. As I said in the other thread I use the red circles on a token to track the advantage. If you drop it, you just have to tell players that advantage based talents don’t work, and slightly modify some creatures attacks that use advantage but it’s not hard. Foundry VTT completely automated everything. It’s very good as an alternative to Roll20 and it has a lot of support and an amazing designer Moo Man who is very active and is constantly developing WFRP resources for it, available at cubicle 7. It’s not too dissimilar to Roll20 but has some nifty features like Players being able to open doors - that you can lock or hide. [/QUOTE]
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