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how would you deal with the character of a player who leaves the game?
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<blockquote data-quote="andrew" data-source="post: 916208" data-attributes="member: 2589"><p>For me, it always depends on both the in-game and out of game circumstances. Since the player sounds like she's leaving on good terms, I'd be inclined to treat her old character respectfully. Consider Mrs Horn in Sagiro's storyhour if you follow it. (Say, I guess she's gone now consider the recent plot turns. Kinda sad.) </p><p></p><p>I'd keep her with the party until the earliest plausible opportunity to get her out of there, but I wouldn't sever contact. Perhaps her patron requires her services on another project. Let the PCs occasionally hear from her (or at least of her) to keep the feeling of a dynamic world alive. </p><p></p><p>When the PCs are stopped at an inn on the way to the Temple of No Return, someone at the bar recognizes them from a description given by a ranger that was passing through and buys them a drink. As the party decides to confront the hobgoblin threat by taking out their beholder overlord, let them get word that their old partner is leading a group against the hobgoblin raiding parties. The next time the PCs pass through the Forbidden Forest, they run into a grizzled ranger with a grudge against some young upstart.</p><p></p><p>As events elsewhere in the campaign world escalate, you can use the ranger as a reminder to the PCs that they're not alone in the world and to reinforce the themes you're using. Even better, get the old player to do some play-by-email stuff with just you. It would probably be fun for both of you and a neat way to explore another part of your game and a different game style.</p></blockquote><p></p>
[QUOTE="andrew, post: 916208, member: 2589"] For me, it always depends on both the in-game and out of game circumstances. Since the player sounds like she's leaving on good terms, I'd be inclined to treat her old character respectfully. Consider Mrs Horn in Sagiro's storyhour if you follow it. (Say, I guess she's gone now consider the recent plot turns. Kinda sad.) I'd keep her with the party until the earliest plausible opportunity to get her out of there, but I wouldn't sever contact. Perhaps her patron requires her services on another project. Let the PCs occasionally hear from her (or at least of her) to keep the feeling of a dynamic world alive. When the PCs are stopped at an inn on the way to the Temple of No Return, someone at the bar recognizes them from a description given by a ranger that was passing through and buys them a drink. As the party decides to confront the hobgoblin threat by taking out their beholder overlord, let them get word that their old partner is leading a group against the hobgoblin raiding parties. The next time the PCs pass through the Forbidden Forest, they run into a grizzled ranger with a grudge against some young upstart. As events elsewhere in the campaign world escalate, you can use the ranger as a reminder to the PCs that they're not alone in the world and to reinforce the themes you're using. Even better, get the old player to do some play-by-email stuff with just you. It would probably be fun for both of you and a neat way to explore another part of your game and a different game style. [/QUOTE]
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how would you deal with the character of a player who leaves the game?
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