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How would you deal with this situation??
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<blockquote data-quote="Petrosian" data-source="post: 1047937" data-attributes="member: 1149"><p>The first thing i tell my player is "play your character and dont worry about your alignment. Alignment is DERIVED from character action and should NEVER DRIVE them."</p><p></p><p>In your circumstance the first thing i would do is turn to the Gm and ask "what is the custom? is there a common and accepted practice to take prisoners in this type of situation back in to serve judicial process or is it customary for frontier justice to be administered? What is accepted for this world?"</p><p></p><p>By doing so i am also asking him if he expects us to frequently stop our adventure and questo during run s after run to haul bugbear, ogre, goblin, orcs and every other manageable prisoner all the way back to civilization. </p><p></p><p>He should be able to define the world for us as well as the ethics and morals established by the churches, gods and political situations FOR HIS WORLD.</p><p></p><p>Then we would all know where our individual viewpoints would stand and what would possibly, and apparently did here, turn into a long detailed player-on-player argument and party disruption would be AVOIDED.</p><p></p><p>if you did indeed release the prisoner knowing he would warn his companions and thus endanger the party... if your CHARACTER DID THAT... why in the world would YOUR CHARACTER now expect to be allowed to continue to adventure with those other characters? Your character deliberately aided the enemy. Why wouldn't they kick you out and seek more agreeable allies?</p><p></p><p>The answer usually lies somewhere in the realm of "but i am a pc so i know i will get to play anyway even tho it might not be the same guy..."</p><p></p><p>On the other hand, if you were thinking that doing this might mean "i do not get to play because they will kick my character out and he wont be along to help them on this quest..." then you might be a little more concerned about getting along and making these comrades see you as a useful contributor.</p><p></p><p>That leads to the second thing i tell my players..."it is not MY responsibility to keep you in the party. if the others decide you are out or you get killed and they dont take time or effort to raise you, then do not expect that automatically you will be allowed to reload a new character and come back. You should feel that you, the player, is as much at risk of losing his opportunity to play as his character is at getting kicked out or removed."</p><p></p><p>This tends to curb the rather inflexible characters some people relish in playing down to every aggravating nuance.</p><p></p><p>and yes, i have once told a player he was not welcome back, would not get to reload after the fellow player characters had had enough and killed him.</p><p></p><p>I have only had to eject three players from my games in oh... 22 years of GMing. These rules work fine.</p><p></p><p>As a interesting aside, the character who was killed by PCs started off his road to disaster in almost the identical fashion... only it was a goblin prisoner, and even after i explained to them the frontier justice custom and how goblins were not treated as "people" by any of the locals (it was furyondy) and that killing captive goblins was Ok he still persisted and did indeed eventually betray them by deliberately warning a goblin patrol they were about to ambush.</p><p></p><p>Amazingly they let him stay for a while longer but eventually they decided they had had enough.</p></blockquote><p></p>
[QUOTE="Petrosian, post: 1047937, member: 1149"] The first thing i tell my player is "play your character and dont worry about your alignment. Alignment is DERIVED from character action and should NEVER DRIVE them." In your circumstance the first thing i would do is turn to the Gm and ask "what is the custom? is there a common and accepted practice to take prisoners in this type of situation back in to serve judicial process or is it customary for frontier justice to be administered? What is accepted for this world?" By doing so i am also asking him if he expects us to frequently stop our adventure and questo during run s after run to haul bugbear, ogre, goblin, orcs and every other manageable prisoner all the way back to civilization. He should be able to define the world for us as well as the ethics and morals established by the churches, gods and political situations FOR HIS WORLD. Then we would all know where our individual viewpoints would stand and what would possibly, and apparently did here, turn into a long detailed player-on-player argument and party disruption would be AVOIDED. if you did indeed release the prisoner knowing he would warn his companions and thus endanger the party... if your CHARACTER DID THAT... why in the world would YOUR CHARACTER now expect to be allowed to continue to adventure with those other characters? Your character deliberately aided the enemy. Why wouldn't they kick you out and seek more agreeable allies? The answer usually lies somewhere in the realm of "but i am a pc so i know i will get to play anyway even tho it might not be the same guy..." On the other hand, if you were thinking that doing this might mean "i do not get to play because they will kick my character out and he wont be along to help them on this quest..." then you might be a little more concerned about getting along and making these comrades see you as a useful contributor. That leads to the second thing i tell my players..."it is not MY responsibility to keep you in the party. if the others decide you are out or you get killed and they dont take time or effort to raise you, then do not expect that automatically you will be allowed to reload a new character and come back. You should feel that you, the player, is as much at risk of losing his opportunity to play as his character is at getting kicked out or removed." This tends to curb the rather inflexible characters some people relish in playing down to every aggravating nuance. and yes, i have once told a player he was not welcome back, would not get to reload after the fellow player characters had had enough and killed him. I have only had to eject three players from my games in oh... 22 years of GMing. These rules work fine. As a interesting aside, the character who was killed by PCs started off his road to disaster in almost the identical fashion... only it was a goblin prisoner, and even after i explained to them the frontier justice custom and how goblins were not treated as "people" by any of the locals (it was furyondy) and that killing captive goblins was Ok he still persisted and did indeed eventually betray them by deliberately warning a goblin patrol they were about to ambush. Amazingly they let him stay for a while longer but eventually they decided they had had enough. [/QUOTE]
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