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How would you deal with this situation??
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<blockquote data-quote="ThirdWizard" data-source="post: 1047986" data-attributes="member: 12037"><p>On further consideration.</p><p></p><p>One thing I forgot was to take into consideration how the PCs got the information from the prisoner. What I mean is, was it implied that if he answered their questions he would be released or did the PCs just interrogate him. If the PCs said something like "tell us where you're tribe is located and we'll let you live" then I would expect the more "oathy" PCs to let him go. Keeping their word would be lawful, breaking it chaotic. Not so much as good/evil.</p><p></p><p>Killing it might be the smart thing to do, and I would expect that from smart players, but I don't know if its the heroic thing to do, so it depends greatly on your campaign. I know my current character, Cal, would make quite the display of letting him go, laughing at any attempt he might make to go warn his bretheren (intimidate check). Even if he's going to go back to his tribe, then he's gonna bring the fear of Cal the Fatespinner and his Band with him. That might serve my purpose even better than a surprise attack would.</p><p></p><p>But, that's how Cal would handle it, and I'm not sure he's the most normal of characters. He did, afterall, non-chalantly admit to breaking into the house of a noble to question him in front of an (aghast) paladin... The noble died that night, but that's a whole different story...</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 1047986, member: 12037"] On further consideration. One thing I forgot was to take into consideration how the PCs got the information from the prisoner. What I mean is, was it implied that if he answered their questions he would be released or did the PCs just interrogate him. If the PCs said something like "tell us where you're tribe is located and we'll let you live" then I would expect the more "oathy" PCs to let him go. Keeping their word would be lawful, breaking it chaotic. Not so much as good/evil. Killing it might be the smart thing to do, and I would expect that from smart players, but I don't know if its the heroic thing to do, so it depends greatly on your campaign. I know my current character, Cal, would make quite the display of letting him go, laughing at any attempt he might make to go warn his bretheren (intimidate check). Even if he's going to go back to his tribe, then he's gonna bring the fear of Cal the Fatespinner and his Band with him. That might serve my purpose even better than a surprise attack would. But, that's how Cal would handle it, and I'm not sure he's the most normal of characters. He did, afterall, non-chalantly admit to breaking into the house of a noble to question him in front of an (aghast) paladin... The noble died that night, but that's a whole different story... [/QUOTE]
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