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How Would You Defend A Mountain Fortress? (Volume II)
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<blockquote data-quote="Maldur" data-source="post: 328572" data-attributes="member: 1357"><p>SHARK, I was just wondering this as I never ran a high level campaign, and I have no idea how much influence epic characters can have on the history of a world ( wotc still hasn't delivered ELH in the Netherlands, so I have no help from that either). </p><p></p><p>Isn't it really hard to plan the future history of your world, when you let actions of characters influence it all? How can you plan any long term effents that way? Your world scope must be enourmous. </p><p></p><p>What do you base your gamemastering on? A timeline? A geograpic description? Do you create adventures? Or do you present situations for the characters to react to? Images of things you want characters to see or get involved in?</p><p></p><p>My gamemastering is driven by images, not clever plans, so when this thread came up I was trying to picture this massive campaign. And it was very hard to get a clear picture, which was intense enough for this struggle. Now after two threads of ideas ( ranging from very nice and epic to very silly ( sorry but the flying spiders are very silly, IMHO)) I can see some scenes.</p><p></p><p>But the scale is enourmous (your legions start looking like Ceasar's 10th) A battle field/ campaign with about a million combatants in one area, the book keeping alone would be a task. Do you have a "aide du camp" when you run games <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />? </p><p></p><p>Reading your and Mmadsens ideas and seeing the amount of research you guys put into creating your games, makes me feel bad. It also inspires me to increase the effort I put into my games, playing a less "off-the-cuff" game and presenting a more eleborate and complete world to my players. I really like world building, as do you it seems, but it looks like like your in the fortunate position that you can make it more of a team effort with players who assist you more when doing just that. </p><p></p><p>Sorry if this answer turned into a more personal note, and I hope it makes sense( words always get stuck some where between my head and the paper).</p></blockquote><p></p>
[QUOTE="Maldur, post: 328572, member: 1357"] SHARK, I was just wondering this as I never ran a high level campaign, and I have no idea how much influence epic characters can have on the history of a world ( wotc still hasn't delivered ELH in the Netherlands, so I have no help from that either). Isn't it really hard to plan the future history of your world, when you let actions of characters influence it all? How can you plan any long term effents that way? Your world scope must be enourmous. What do you base your gamemastering on? A timeline? A geograpic description? Do you create adventures? Or do you present situations for the characters to react to? Images of things you want characters to see or get involved in? My gamemastering is driven by images, not clever plans, so when this thread came up I was trying to picture this massive campaign. And it was very hard to get a clear picture, which was intense enough for this struggle. Now after two threads of ideas ( ranging from very nice and epic to very silly ( sorry but the flying spiders are very silly, IMHO)) I can see some scenes. But the scale is enourmous (your legions start looking like Ceasar's 10th) A battle field/ campaign with about a million combatants in one area, the book keeping alone would be a task. Do you have a "aide du camp" when you run games :D? Reading your and Mmadsens ideas and seeing the amount of research you guys put into creating your games, makes me feel bad. It also inspires me to increase the effort I put into my games, playing a less "off-the-cuff" game and presenting a more eleborate and complete world to my players. I really like world building, as do you it seems, but it looks like like your in the fortunate position that you can make it more of a team effort with players who assist you more when doing just that. Sorry if this answer turned into a more personal note, and I hope it makes sense( words always get stuck some where between my head and the paper). [/QUOTE]
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