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How Would You Defend A Mountain Fortress? (Volume II)
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<blockquote data-quote="CRG" data-source="post: 330636" data-attributes="member: 5867"><p><strong>I've missed alot it seems</strong></p><p></p><p>Go away for a bit and the old thread is gone baby gone! At least this one is here now to keep the dream alive...</p><p></p><p>To recap (inside the recap)....</p><p></p><p>(1) Their specialists specialize in destroying ours - we've got undead / demons / etc. and they've got clerics, paladins, etc. As such, I'm still in favor of focusing on non-undead-means of boosting our capabilities. Animals, vermin, constructs, etc. These are all things against which their mighty-special magics aren't necessarily all that great.</p><p></p><p>(2) The army standards...jeebus christmas...there aren't enough Talismans of Pure Evil to get rid of them all. Let's leave those for another article.</p><p></p><p>(3) We're defending ... they are attacking ... granted their defences at home are formidable, but really I have to think we can make them suffer while they attack. Sure, they may have it in for us, but we can summon 10 red dragons to go raze some of their cities...maybe not the biggest ones but enough to do some damage.</p><p></p><p>(4) And why the heck are we defending here? Why don't we guard the heck out of the fortress but set up some 2 way for-use-by-evil-only gates. Keep the bulk of our forces NOT IN THE FORTRESS.</p><p></p><p>(5) Back on the undead bit thing - why are we undead heavy? I'd still like to see our big guy (maybe our biggest guy) be some sort of druid / elemental / environmental archon. If they want to fight on our turf, lets make sure it is OUR TURF. Maybe we can even get it to fight for us...</p><p></p><p>SHARK: If we say that we're going to expend some amount of resources attacking supplies and teleport-raiding and razing in the Vallorean home-land, what effects will that have on the Vallorean army? Can we count on it to in any way, shape or form change the nature of their attack? Number of attackers?</p></blockquote><p></p>
[QUOTE="CRG, post: 330636, member: 5867"] [b]I've missed alot it seems[/b] Go away for a bit and the old thread is gone baby gone! At least this one is here now to keep the dream alive... To recap (inside the recap).... (1) Their specialists specialize in destroying ours - we've got undead / demons / etc. and they've got clerics, paladins, etc. As such, I'm still in favor of focusing on non-undead-means of boosting our capabilities. Animals, vermin, constructs, etc. These are all things against which their mighty-special magics aren't necessarily all that great. (2) The army standards...jeebus christmas...there aren't enough Talismans of Pure Evil to get rid of them all. Let's leave those for another article. (3) We're defending ... they are attacking ... granted their defences at home are formidable, but really I have to think we can make them suffer while they attack. Sure, they may have it in for us, but we can summon 10 red dragons to go raze some of their cities...maybe not the biggest ones but enough to do some damage. (4) And why the heck are we defending here? Why don't we guard the heck out of the fortress but set up some 2 way for-use-by-evil-only gates. Keep the bulk of our forces NOT IN THE FORTRESS. (5) Back on the undead bit thing - why are we undead heavy? I'd still like to see our big guy (maybe our biggest guy) be some sort of druid / elemental / environmental archon. If they want to fight on our turf, lets make sure it is OUR TURF. Maybe we can even get it to fight for us... SHARK: If we say that we're going to expend some amount of resources attacking supplies and teleport-raiding and razing in the Vallorean home-land, what effects will that have on the Vallorean army? Can we count on it to in any way, shape or form change the nature of their attack? Number of attackers? [/QUOTE]
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