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How Would You Defend A Mountain Fortress?
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<blockquote data-quote="Zenon" data-source="post: 268009" data-attributes="member: 352"><p>That's hard to say. You won't be able to set up anything ahead of time, you have to use what's available on the fly. I spoke in generalities, but I'm fairly sure SHARK is well versed/familiar with the old "improvise, adapt, overcome" method of doing things and is much more well-versed in his world than I am! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p></p><p>Well, yes and no. Use that "overconfidence" against them. Hit and Run with the "cheese" to a trap, then let their epic-level adventurers walk into an epic-level ambush, using your own epic-level forces.</p><p></p><p></p><p></p><p>Stronghold Builder's Guidebook goes into some detail about magical defenses for fortresses. I figured I leave the details to SHARK. The key is, you want them to check in, but not check out, just like a Roach Motel. Most raids do not carry the supplies etc, to maintain a long/extended battle (think Black Hawk Down for example. They went in overconfident and underprepared.). If you can cut off that force, you can eventually wear them down baring a miracle (no, not the spell...but if you're thinking the spell remember you have spells like that on your side to. Use a Miracle to cancel a Miracle!).</p><p></p><p></p><p></p><p>That's the first thing that came to my mind. If you have static defenses and choose to let the enemy pick the time and place of engagement, you will risk pitting a part of your force (because they are spread out to cover everything) against a concentrated, powerful, prepared enemy group. It would be better to act first and do this to them rather than wait for them to do it to you.</p></blockquote><p></p>
[QUOTE="Zenon, post: 268009, member: 352"] That's hard to say. You won't be able to set up anything ahead of time, you have to use what's available on the fly. I spoke in generalities, but I'm fairly sure SHARK is well versed/familiar with the old "improvise, adapt, overcome" method of doing things and is much more well-versed in his world than I am! :D Well, yes and no. Use that "overconfidence" against them. Hit and Run with the "cheese" to a trap, then let their epic-level adventurers walk into an epic-level ambush, using your own epic-level forces. Stronghold Builder's Guidebook goes into some detail about magical defenses for fortresses. I figured I leave the details to SHARK. The key is, you want them to check in, but not check out, just like a Roach Motel. Most raids do not carry the supplies etc, to maintain a long/extended battle (think Black Hawk Down for example. They went in overconfident and underprepared.). If you can cut off that force, you can eventually wear them down baring a miracle (no, not the spell...but if you're thinking the spell remember you have spells like that on your side to. Use a Miracle to cancel a Miracle!). That's the first thing that came to my mind. If you have static defenses and choose to let the enemy pick the time and place of engagement, you will risk pitting a part of your force (because they are spread out to cover everything) against a concentrated, powerful, prepared enemy group. It would be better to act first and do this to them rather than wait for them to do it to you. [/QUOTE]
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