Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Meta - Forums About Forums
Archive-threads
How Would You Defend A Mountain Fortress?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ace" data-source="post: 270959" data-attributes="member: 944"><p>I think there is no real way to stop the Valloreans in the long run. No mtter what you do they will keep coming and they have a huge amount of resources at their disposal. </p><p></p><p>Most importantly they have the will to use them and to spend however many men it takes</p><p></p><p>Thats being said I think an unorthodox strategy is the only way to carry this battle.</p><p></p><p></p><p>What I would do is .....</p><p></p><p>Use your strategic weapons first--- </p><p></p><p> While I don't have the Epic Level Handbook I do know that the spell seed system allows for some awesome spells.</p><p></p><p>After I defended my forces to the max my first spell would be "Rain of Disjunction" some kind of nasty ultra wide are Mordenkianens Disjunction </p><p></p><p>I would follow this up with a nasty wise area "spell forgetting" attack then a rain of negative energy .</p><p></p><p>Scout them out, if they are really weak hit them hard and fast. If it wasn't as effective as you might like move to the next stage</p><p></p><p>The next stage would be a short guerilla style campaign . I would begin with a a massive buff up of my vampires. I wan't them to be buffed enough to operate during the day.</p><p></p><p>Their job would be force multiplication. Each vampire should raise some of its own kind as spawn.</p><p></p><p> Well placed the negative rain will turn a part of the army into undead, wights IIRC use up more clerical resources and heal your troops.</p><p></p><p>My next attack cycle--- Harrasing and Skirmish warfare against supplies, spellcasters and assorted weak groups.</p><p></p><p>Hit them hard and run away</p><p></p><p>Follow up with more Disjunction spells, acidic and thermal rains and any other nasty ultra wide area spell you can come up with. </p><p></p><p>I suspect by this time the Valoreans will have adapted to your tactics---</p><p></p><p>No problem-- Switch off to summoned monsters, hoards and hoards of them. Swarm of Dragons and afterward as many undead as you can muster.</p><p></p><p>After that plague charms-- Just a little enchantment that suggests "Everyone not in you unit may be a monster in disguise" or if possible "Everyone but your mates are monsters-- kill them and you can live in honor"</p><p></p><p>Attack the enemies mind and morale. Sap his will to fight</p><p></p><p>Its a little like a Star Trek, keep rotating the shield frequency if the enemy adapts---</p><p></p><p>In this case keep changing tactics</p><p></p><p>After the long slog, the harrasing attacks, low rations ,the clerical casultys and undead attacks even the mighty legion should be a little weaker. </p><p></p><p>Offer a parlay-- send out a weak human troop or two to deliver a message</p><p></p><p>Leave now and we will call of the attack--</p><p></p><p>When they don't. and you know the Valloreans won't especially not after what you did to them hit with something else you haven't tried before---</p><p></p><p>Its dicey at this point but you have a 25% of winning---</p><p></p><p>As for the Ultra High Levels--- Well they expend the full battle load out of magic on the enemies special troops. Do this early on than run.</p><p></p><p>The Hobgoblins and the humans are replacable in time and eventually you will be able to hit deep into the Empire for a little payback.</p><p></p><p><WHEW></p><p></p><p>Oh I had a question SHARK</p><p></p><p>Did you convert directly over to 3e from Rolemaster?</p><p></p><p>I noticed you had 50th level characters out there. Those levels don't convert 1-1.</p><p></p><p>Two Rolemaster levela are about equal to one 3e level</p><p></p><p>If the Evil leader dude is 50th level that means he was about a hundred in Rolemaster OUCH!</p></blockquote><p></p>
[QUOTE="Ace, post: 270959, member: 944"] I think there is no real way to stop the Valloreans in the long run. No mtter what you do they will keep coming and they have a huge amount of resources at their disposal. Most importantly they have the will to use them and to spend however many men it takes Thats being said I think an unorthodox strategy is the only way to carry this battle. What I would do is ..... Use your strategic weapons first--- While I don't have the Epic Level Handbook I do know that the spell seed system allows for some awesome spells. After I defended my forces to the max my first spell would be "Rain of Disjunction" some kind of nasty ultra wide are Mordenkianens Disjunction I would follow this up with a nasty wise area "spell forgetting" attack then a rain of negative energy . Scout them out, if they are really weak hit them hard and fast. If it wasn't as effective as you might like move to the next stage The next stage would be a short guerilla style campaign . I would begin with a a massive buff up of my vampires. I wan't them to be buffed enough to operate during the day. Their job would be force multiplication. Each vampire should raise some of its own kind as spawn. Well placed the negative rain will turn a part of the army into undead, wights IIRC use up more clerical resources and heal your troops. My next attack cycle--- Harrasing and Skirmish warfare against supplies, spellcasters and assorted weak groups. Hit them hard and run away Follow up with more Disjunction spells, acidic and thermal rains and any other nasty ultra wide area spell you can come up with. I suspect by this time the Valoreans will have adapted to your tactics--- No problem-- Switch off to summoned monsters, hoards and hoards of them. Swarm of Dragons and afterward as many undead as you can muster. After that plague charms-- Just a little enchantment that suggests "Everyone not in you unit may be a monster in disguise" or if possible "Everyone but your mates are monsters-- kill them and you can live in honor" Attack the enemies mind and morale. Sap his will to fight Its a little like a Star Trek, keep rotating the shield frequency if the enemy adapts--- In this case keep changing tactics After the long slog, the harrasing attacks, low rations ,the clerical casultys and undead attacks even the mighty legion should be a little weaker. Offer a parlay-- send out a weak human troop or two to deliver a message Leave now and we will call of the attack-- When they don't. and you know the Valloreans won't especially not after what you did to them hit with something else you haven't tried before--- Its dicey at this point but you have a 25% of winning--- As for the Ultra High Levels--- Well they expend the full battle load out of magic on the enemies special troops. Do this early on than run. The Hobgoblins and the humans are replacable in time and eventually you will be able to hit deep into the Empire for a little payback. <WHEW> Oh I had a question SHARK Did you convert directly over to 3e from Rolemaster? I noticed you had 50th level characters out there. Those levels don't convert 1-1. Two Rolemaster levela are about equal to one 3e level If the Evil leader dude is 50th level that means he was about a hundred in Rolemaster OUCH! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Meta - Forums About Forums
Archive-threads
How Would You Defend A Mountain Fortress?
Top