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How Would You Defend A Mountain Fortress?
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<blockquote data-quote="Tiberius" data-source="post: 284874" data-attributes="member: 1376"><p>Shark, how do you rule on the controlling portion of the Gate spell? It seems to me that if you are able to Gate in a solar or planetar and force them to fight the legions, it would be a good idea regardless of the sucess of the mission. If you send them after high-level characters and they win, great. If not, Gate is of the Calling subschool, so the dead solar is truly dead. Either way, you destroy a powerful minion of good.</p><p></p><p>Further abusing Gate, the master of the fortress, or his minions, could bring Abominations (from the ELH) to bear upon his foes. I'd love to see the legions deal with creatures with DR from +7 to +12.</p><p></p><p>I've developed an epic spell which might be useful, if the range were increased:</p><p>Vecna's Touch (rename as appropriate)</p><p>Necromancy</p><p>Spellcraft DC: 80</p><p>Components: V,S,DF,XP</p><p>Casting Time: 1 action</p><p>Range: 300 feet</p><p>Target: Several living creatures within a 40' radius spread</p><p>Save: Fortitude Partial</p><p>Seeds: Slay (DC 25, base), Animate Dead (23)</p><p>Factors: 40 total HD raised (+10), 1 action (+20), touch to area [spread](+14), 40' radius (+10)</p><p>Mitigating Factors: Creates wraiths (-2), 1000 XP burn (-10), 10d6 backlash (-10)</p><p></p><p>This spell causes all living creatures with less than 80 Hit Dice to be slain. Those slain will be immediately animated as wraiths, until 40 total hit dice of wraith have been animated. These wraiths are permanantly controlled by the caster. Those who make their save suffer 3d6 + 20 damage. The caster suffers a 10d6 backlash.</p><p></p><p>XP cost: 1000</p><p></p><p>I may have done the math wrong, and I am working off of some notes here, so let me know if I've made errors, please. </p><p></p><p>One could probably create a spell based off of the Destroy seed (with its 12,000 foot range) that targetted magical items within an area. 20d6 damage is enough to destroy most powerful, fragile magic items, such as potions, wands, scrolls, staves, etc.</p><p></p><p>-Tiberius</p><p></p><p>[EDIT: changed 40 HD slain to the proper 80 HD slain]</p></blockquote><p></p>
[QUOTE="Tiberius, post: 284874, member: 1376"] Shark, how do you rule on the controlling portion of the Gate spell? It seems to me that if you are able to Gate in a solar or planetar and force them to fight the legions, it would be a good idea regardless of the sucess of the mission. If you send them after high-level characters and they win, great. If not, Gate is of the Calling subschool, so the dead solar is truly dead. Either way, you destroy a powerful minion of good. Further abusing Gate, the master of the fortress, or his minions, could bring Abominations (from the ELH) to bear upon his foes. I'd love to see the legions deal with creatures with DR from +7 to +12. I've developed an epic spell which might be useful, if the range were increased: Vecna's Touch (rename as appropriate) Necromancy Spellcraft DC: 80 Components: V,S,DF,XP Casting Time: 1 action Range: 300 feet Target: Several living creatures within a 40' radius spread Save: Fortitude Partial Seeds: Slay (DC 25, base), Animate Dead (23) Factors: 40 total HD raised (+10), 1 action (+20), touch to area [spread](+14), 40' radius (+10) Mitigating Factors: Creates wraiths (-2), 1000 XP burn (-10), 10d6 backlash (-10) This spell causes all living creatures with less than 80 Hit Dice to be slain. Those slain will be immediately animated as wraiths, until 40 total hit dice of wraith have been animated. These wraiths are permanantly controlled by the caster. Those who make their save suffer 3d6 + 20 damage. The caster suffers a 10d6 backlash. XP cost: 1000 I may have done the math wrong, and I am working off of some notes here, so let me know if I've made errors, please. One could probably create a spell based off of the Destroy seed (with its 12,000 foot range) that targetted magical items within an area. 20d6 damage is enough to destroy most powerful, fragile magic items, such as potions, wands, scrolls, staves, etc. -Tiberius [EDIT: changed 40 HD slain to the proper 80 HD slain] [/QUOTE]
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