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How Would You Defend A Mountain Fortress?
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<blockquote data-quote="Crowe9107" data-source="post: 286266" data-attributes="member: 2033"><p>Sorry for the lateness of my post, real life made a sneak attack.</p><p></p><p></p><p></p><p>Eh...I suppose power is a relative term...I would feel kind of bad unleashing these things on a party of 5th level characters. 80 5th level centurions, may be another story. This really is the Galleran version of the Hind attack helicopter, though I can't for the life of me imagine how something that heavily armored would be able to fly.</p><p></p><p></p><p></p><p>That is pretty close to what I got, PCGen apparently doesn't upgrade the HD, and as a half-dragon, it is allowed a feat per 4HD. Here is my original version.</p><p></p><p><strong>Blue Steelhorn</strong></p><p></p><p><strong>Huge Dragon</strong></p><p><strong>Hit Dice:</strong> 9d12+54 (110 HP)</p><p><strong>Initiative:</strong> +2 (Dex)</p><p><strong>Speed: </strong>40ft., burrow 10 ft., fly 40ft.</p><p><strong>AC:</strong> 26 (-2 Size, +2 Dex, +16 Natural)</p><p><strong>Attacks:</strong> Bite +12 melee, 2 claws +7 melee or gore +12 melee, 2 claws +7 melee </p><p><strong>Damage:</strong> Bite 2d8+8, gore 2d8+8, claw 2d8+4</p><p><strong>Face/Reach:</strong> 10 ft. by 20 ft./10 ft.</p><p><strong>Special Attacks:</strong>Leap, Breath Lightning 1/day (6d8 damage, 5x5x60 ft.)</p><p><strong>Special Qualities:</strong> Tremor Sense, Immune to Lightning, Paralysis, and Sleep; Darkvision 60’, Low-Light Vision 60’ft</p><p><strong>Saves: </strong>Fort +12, Ref +8, Will +4</p><p><strong>Abilities: </strong>Str 35, Dex 15, Con 22, Int 4, Wis 13, Cha 8</p><p><strong>Skills: </strong> Jump, Listen</p><p><strong>Feats: </strong>Power Attack, Improved Bullrush</p><p><strong>Climate/Terrain:</strong> Any warm or hot; underground </p><p><strong>Organization: </strong>Solitary or Pair</p><p><strong>Challenge Rating:</strong> 9</p><p><strong>Treasure:</strong> None</p><p><strong>Alignment:</strong> Always Lawful Evil</p><p><strong>Advancement:</strong> 10-16 HD (Huge), 17-27 HD (Gargantuan)</p><p></p><p></p><p></p><p></p><p>All of those special qualities get a tad expensive in the spell formula, EACH, doubles the cost of the relevant seed, even though they are not particularly powerful. The lightning attack seems a bit mean, seeing how these things are supposed to charge tight formations of troops, and a line of these opening up with lightning could definately soften things up. The dig is real nice, IMHO probably the most useful ability the creature has, it allows it to double as an engineering vehicle, digging trenches, dig in from incoming artillery, build concealed positions, and tunnel underneath walls. The version I did stripped the specials and added DR 15+1, pretty mean, but with that kind of armor, I think it SHOULD be able to snap set spears. Flight was taken off too.</p><p></p><p><strong>Huge Dragon</strong></p><p><strong>Hit Dice:</strong> 9d12+54 (110 HP)</p><p><strong>Initiative:</strong> +2 (Dex)</p><p><strong>Speed: </strong>40ft., burrow 10 ft., </p><p><strong>AC:</strong> 26 (-2 Size, +2 Dex, +16 Natural)</p><p><strong>Attacks:</strong> Bite +12 melee, 2 claws +7 melee or gore +12 melee, 2 claws +7 melee </p><p><strong>Damage:</strong> Bite 2d8+8, gore 2d8+8, claw 2d8+4</p><p><strong>Face/Reach:</strong> 10 ft. by 20 ft./10 ft.</p><p><strong>Special Attacks:</strong></p><p><strong>Special Qualities:</strong> DR 15/+1</p><p><strong>Saves: </strong>Fort +12, Ref +8, Will +4</p><p><strong>Abilities: </strong>Str 35, Dex 15, Con 22, Int 4, Wis 13, Cha 8</p><p><strong>Skills: </strong>Listen, Spot</p><p><strong>Feats: </strong>Power Attack, Improved Bullrush</p><p><strong>Climate/Terrain:</strong> Any warm or hot; underground </p><p><strong>Organization: </strong>Solitary or Pair</p><p><strong>Challenge Rating:</strong> 9</p><p><strong>Treasure:</strong> None</p><p><strong>Alignment:</strong> Always Lawful Evil</p><p><strong>Advancement:</strong> 10-16 HD (Huge), 17-27 HD (Gargantuan)</p><p></p><p>I guess if you wanted the True Half-Dragon/Bullette, you could burn the DC for the Extra Special Qualities, you wouldn't have to make many of them, just enough to get a sucessful breeding program going.</p><p>Why am I feeling sorry for the good guys? I must be nuts!</p><p></p><p>Re,</p><p></p><p>Carl Rowe</p></blockquote><p></p>
[QUOTE="Crowe9107, post: 286266, member: 2033"] Sorry for the lateness of my post, real life made a sneak attack. [B][/b] Eh...I suppose power is a relative term...I would feel kind of bad unleashing these things on a party of 5th level characters. 80 5th level centurions, may be another story. This really is the Galleran version of the Hind attack helicopter, though I can't for the life of me imagine how something that heavily armored would be able to fly. [b][/b] That is pretty close to what I got, PCGen apparently doesn't upgrade the HD, and as a half-dragon, it is allowed a feat per 4HD. Here is my original version. [b]Blue Steelhorn[/b] [b]Huge Dragon[/b] [b]Hit Dice:[/b] 9d12+54 (110 HP) [b]Initiative:[/b] +2 (Dex) [b]Speed: [/b]40ft., burrow 10 ft., fly 40ft. [b]AC:[/b] 26 (-2 Size, +2 Dex, +16 Natural) [b]Attacks:[/b] Bite +12 melee, 2 claws +7 melee or gore +12 melee, 2 claws +7 melee [b]Damage:[/b] Bite 2d8+8, gore 2d8+8, claw 2d8+4 [b]Face/Reach:[/b] 10 ft. by 20 ft./10 ft. [b]Special Attacks:[/b]Leap, Breath Lightning 1/day (6d8 damage, 5x5x60 ft.) [b]Special Qualities:[/b] Tremor Sense, Immune to Lightning, Paralysis, and Sleep; Darkvision 60’, Low-Light Vision 60’ft [b]Saves: [/b]Fort +12, Ref +8, Will +4 [b]Abilities: [/b]Str 35, Dex 15, Con 22, Int 4, Wis 13, Cha 8 [b]Skills: [/b] Jump, Listen [b]Feats: [/b]Power Attack, Improved Bullrush [b]Climate/Terrain:[/b] Any warm or hot; underground [b]Organization: [/b]Solitary or Pair [b]Challenge Rating:[/b] 9 [b]Treasure:[/b] None [b]Alignment:[/b] Always Lawful Evil [b]Advancement:[/b] 10-16 HD (Huge), 17-27 HD (Gargantuan) All of those special qualities get a tad expensive in the spell formula, EACH, doubles the cost of the relevant seed, even though they are not particularly powerful. The lightning attack seems a bit mean, seeing how these things are supposed to charge tight formations of troops, and a line of these opening up with lightning could definately soften things up. The dig is real nice, IMHO probably the most useful ability the creature has, it allows it to double as an engineering vehicle, digging trenches, dig in from incoming artillery, build concealed positions, and tunnel underneath walls. The version I did stripped the specials and added DR 15+1, pretty mean, but with that kind of armor, I think it SHOULD be able to snap set spears. Flight was taken off too. [b]Huge Dragon[/b] [b]Hit Dice:[/b] 9d12+54 (110 HP) [b]Initiative:[/b] +2 (Dex) [b]Speed: [/b]40ft., burrow 10 ft., [b]AC:[/b] 26 (-2 Size, +2 Dex, +16 Natural) [b]Attacks:[/b] Bite +12 melee, 2 claws +7 melee or gore +12 melee, 2 claws +7 melee [b]Damage:[/b] Bite 2d8+8, gore 2d8+8, claw 2d8+4 [b]Face/Reach:[/b] 10 ft. by 20 ft./10 ft. [b]Special Attacks:[/b] [b]Special Qualities:[/b] DR 15/+1 [b]Saves: [/b]Fort +12, Ref +8, Will +4 [b]Abilities: [/b]Str 35, Dex 15, Con 22, Int 4, Wis 13, Cha 8 [b]Skills: [/b]Listen, Spot [b]Feats: [/b]Power Attack, Improved Bullrush [b]Climate/Terrain:[/b] Any warm or hot; underground [b]Organization: [/b]Solitary or Pair [b]Challenge Rating:[/b] 9 [b]Treasure:[/b] None [b]Alignment:[/b] Always Lawful Evil [b]Advancement:[/b] 10-16 HD (Huge), 17-27 HD (Gargantuan) I guess if you wanted the True Half-Dragon/Bullette, you could burn the DC for the Extra Special Qualities, you wouldn't have to make many of them, just enough to get a sucessful breeding program going. Why am I feeling sorry for the good guys? I must be nuts! Re, Carl Rowe [/QUOTE]
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