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How Would You Defend A Mountain Fortress?
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<blockquote data-quote="Leopold" data-source="post: 286554" data-attributes="member: 758"><p>or they could already be vampire and werewolves already! Have the city throw a huge frestival similar to the liberation of the Netherlands by the allied forces, banners, flowers, etc. all being thrown at the liberators. Once word is recieved that they have liberated both cities and split their forces up, the vanguard of werewolves and vamps wreck havoc on the rearguard retaking these cities from those that 'liberated them'. These would be 'expendable' troops and need to be considered as such.</p><p></p><p>With such forces harrying at the rear the might of the unified army can come back and smite them all without so much as a wave of the hand. The key strategy is timing. Once the main force is engaged with the fortress then the cities rise up and begin decimating the rear guard and the supply train. These forces will die and should be counted on as being lost. Anything they do to prevent reinforcements should be considered a bonus. This is a trojan horse strategy nonetheless, if it works great. If it fails, you lost some troops but you delayed the forces nonetheless.</p><p></p><p></p><p></p><p>SHARK's players are smart. I think they will pull the divide and conquer manuever and take out the cities and then the keep. Antimagic shell and mass silence will be key to keeping this place isolated from the outside. Maybe some mindflayers to extract the information from the heads of the captured soliders to use this message information devices and reply to the main HQ "Sector 10 all clear" when in reality it's going poorly against the valloreans.</p><p></p><p></p><p></p><p></p><p>They are proud and arrogant but not stupid. Wise maybe but they believe their cause is just and will be victorious over the evil hordes. This mindset is simliar to Nazi Germany or Feudal Japan with the overal drive to stamp out those that are unlike them and make a new world in their own image. Hence, when dealing with these forces we should look on the ways that the allies dealt with them in WW2. </p><p></p><p>The tactics we use should reflect the terrain, i know it's mountainous but lets take the japanese and iwo jimafor instance. The japs were dug in like ticks into every square hole they could muster, tunnels ranged everywhere, mobility was key, there were no bottlenecks anywhere. They could effectively move all over the island unseen and unheard from the allies movements. If we could have a tunnel system that would mimic such a layout as this the denziens of darkness could move in around and wherever on the battlefield out of sight of the prying eyes of the valloreans. </p><p></p><p>Granted once they get in the tunnel system there needs to be countermeasures to prevent wide scale assualt with these but a simple measure of traps, magic mouths, wyvern watch spells would help protect those access ways.</p><p></p><p></p><p></p><p>SHARK we need more info. I am sending out an APB here now.</p></blockquote><p></p>
[QUOTE="Leopold, post: 286554, member: 758"] or they could already be vampire and werewolves already! Have the city throw a huge frestival similar to the liberation of the Netherlands by the allied forces, banners, flowers, etc. all being thrown at the liberators. Once word is recieved that they have liberated both cities and split their forces up, the vanguard of werewolves and vamps wreck havoc on the rearguard retaking these cities from those that 'liberated them'. These would be 'expendable' troops and need to be considered as such. With such forces harrying at the rear the might of the unified army can come back and smite them all without so much as a wave of the hand. The key strategy is timing. Once the main force is engaged with the fortress then the cities rise up and begin decimating the rear guard and the supply train. These forces will die and should be counted on as being lost. Anything they do to prevent reinforcements should be considered a bonus. This is a trojan horse strategy nonetheless, if it works great. If it fails, you lost some troops but you delayed the forces nonetheless. SHARK's players are smart. I think they will pull the divide and conquer manuever and take out the cities and then the keep. Antimagic shell and mass silence will be key to keeping this place isolated from the outside. Maybe some mindflayers to extract the information from the heads of the captured soliders to use this message information devices and reply to the main HQ "Sector 10 all clear" when in reality it's going poorly against the valloreans. They are proud and arrogant but not stupid. Wise maybe but they believe their cause is just and will be victorious over the evil hordes. This mindset is simliar to Nazi Germany or Feudal Japan with the overal drive to stamp out those that are unlike them and make a new world in their own image. Hence, when dealing with these forces we should look on the ways that the allies dealt with them in WW2. The tactics we use should reflect the terrain, i know it's mountainous but lets take the japanese and iwo jimafor instance. The japs were dug in like ticks into every square hole they could muster, tunnels ranged everywhere, mobility was key, there were no bottlenecks anywhere. They could effectively move all over the island unseen and unheard from the allies movements. If we could have a tunnel system that would mimic such a layout as this the denziens of darkness could move in around and wherever on the battlefield out of sight of the prying eyes of the valloreans. Granted once they get in the tunnel system there needs to be countermeasures to prevent wide scale assualt with these but a simple measure of traps, magic mouths, wyvern watch spells would help protect those access ways. SHARK we need more info. I am sending out an APB here now. [/QUOTE]
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