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How Would You Defend A Mountain Fortress?
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<blockquote data-quote="Andor" data-source="post: 293293" data-attributes="member: 1879"><p>There are at least two natural resources here that no one has tapped yet. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>One: The cities. If they are politically expendable, convert one into vampire chow. The legions can deal with 600 vampires. They may have more trouble with 600 vampires and 120,000 vampire spawn. </p><p></p><p>Two: The Magma cauldron. Sink a plate of adamantium inscribed with a teleport circle into the magma. This will result in a 10' diameter column of magma pouring from the sky. Even for a vallorean, that's gotta sting. Use regular teleports to dump a ton of magma on those damm standards. Use teleport enchanted arrows to teleport highlevel enemies <em>into</em> the magma pit. Ideally just over an antimagic sphere. The magma cauldrom should be stocked with suitably fire resistant nasty things.</p><p></p><p>Nasty trap idea: Leak information about a high level strategy meeting among the leaders of the fortress. The room the meeting is in is sheilded, but has a gap in it's scrying protections. The ideal tactical position to ambush the meeting has a concealed Teleport circle under it. The teleport circle drops the commandos (No saving throw for teleport circle) just over the lava pit. Ideally into an anti-magic zone. Fire proofed and flying defenders in the volcano are armed with disjunction spells. Then they amuse themselves by dropping really big rocks onto the commandos to push them deeper into the lava. </p><p></p><p>Defender priorities. Neutralize the Vallorean special ops teams.</p><p>Then deal with the legions. </p><p></p><p>Tactics: The Vallorean reliance on squad level magic (Magic MREs) makes them vulnerable to raids that target magic. An invisible flying commando with detect magic and a staff of disjunctions could make an entire company really unhappy. Wash rinse repeat.</p><p></p><p>Must destroy or neutralize the standards. Dropping magma on them will only work for about a day, before countermeasures will be in place. Suggest teleporting giant squads to do snatch and run teleport raids. Grab standard and bearer (A grapple trained giant will have little difficulty overcomming a bearer. The standard grabber will have magic defenses out the wazoo. Then teleport back and pitch them in the magma. </p><p></p><p>Once the standards are out of the way undead become far more effective. Incoporeal undead are to be prefered. Ideally a self spawning type like shadows or wraiths that lurk underground and drain and convert squad by squad. Use tactics that scatter the troops before sending in the undead. </p><p></p><p>-Andor</p></blockquote><p></p>
[QUOTE="Andor, post: 293293, member: 1879"] There are at least two natural resources here that no one has tapped yet. :) One: The cities. If they are politically expendable, convert one into vampire chow. The legions can deal with 600 vampires. They may have more trouble with 600 vampires and 120,000 vampire spawn. Two: The Magma cauldron. Sink a plate of adamantium inscribed with a teleport circle into the magma. This will result in a 10' diameter column of magma pouring from the sky. Even for a vallorean, that's gotta sting. Use regular teleports to dump a ton of magma on those damm standards. Use teleport enchanted arrows to teleport highlevel enemies [i]into[/i] the magma pit. Ideally just over an antimagic sphere. The magma cauldrom should be stocked with suitably fire resistant nasty things. Nasty trap idea: Leak information about a high level strategy meeting among the leaders of the fortress. The room the meeting is in is sheilded, but has a gap in it's scrying protections. The ideal tactical position to ambush the meeting has a concealed Teleport circle under it. The teleport circle drops the commandos (No saving throw for teleport circle) just over the lava pit. Ideally into an anti-magic zone. Fire proofed and flying defenders in the volcano are armed with disjunction spells. Then they amuse themselves by dropping really big rocks onto the commandos to push them deeper into the lava. Defender priorities. Neutralize the Vallorean special ops teams. Then deal with the legions. Tactics: The Vallorean reliance on squad level magic (Magic MREs) makes them vulnerable to raids that target magic. An invisible flying commando with detect magic and a staff of disjunctions could make an entire company really unhappy. Wash rinse repeat. Must destroy or neutralize the standards. Dropping magma on them will only work for about a day, before countermeasures will be in place. Suggest teleporting giant squads to do snatch and run teleport raids. Grab standard and bearer (A grapple trained giant will have little difficulty overcomming a bearer. The standard grabber will have magic defenses out the wazoo. Then teleport back and pitch them in the magma. Once the standards are out of the way undead become far more effective. Incoporeal undead are to be prefered. Ideally a self spawning type like shadows or wraiths that lurk underground and drain and convert squad by squad. Use tactics that scatter the troops before sending in the undead. -Andor [/QUOTE]
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