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How would you defend against this?
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<blockquote data-quote="Scion" data-source="post: 1436237" data-attributes="member: 5777"><p>I agree with the physics, but in several cases in d&d this may not be strictly true. There might be feats which adjust how the shot works (maybe even shooting specially to make the target spin, people are funny like that, sharp pain does it) but that doesnt change what you said before.</p><p></p><p>The main thing I was thinking of though are magical enhancements. If you fire that arrow from a +5 bow the extra damage comes from somewhere, depending on how it is described it 'could' come from extra kinetic energy applied by the enhancement. Which means that it is possible that it had enough force to really move the target around, at least within their own 5' square <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> There might even be a weapon enchancement somewhere which allows something like a bullrush check..hmm.. I should go make one, that would be great!</p><p></p><p>Anyway, nothing terribly useful, just saying that with proper conditions it might be nearly impossible to tell where it is coming from. But generally arrows travel slow enough that anyone should be able to follow its flight path, even when only seeing it fly for a few feat (range of torchlight). Anyone with the deflect arrows feat I would probably allow to automatically know direction and be able to guess distance as well (it may not be exact, but it is a perk <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> )</p></blockquote><p></p>
[QUOTE="Scion, post: 1436237, member: 5777"] I agree with the physics, but in several cases in d&d this may not be strictly true. There might be feats which adjust how the shot works (maybe even shooting specially to make the target spin, people are funny like that, sharp pain does it) but that doesnt change what you said before. The main thing I was thinking of though are magical enhancements. If you fire that arrow from a +5 bow the extra damage comes from somewhere, depending on how it is described it 'could' come from extra kinetic energy applied by the enhancement. Which means that it is possible that it had enough force to really move the target around, at least within their own 5' square ;) There might even be a weapon enchancement somewhere which allows something like a bullrush check..hmm.. I should go make one, that would be great! Anyway, nothing terribly useful, just saying that with proper conditions it might be nearly impossible to tell where it is coming from. But generally arrows travel slow enough that anyone should be able to follow its flight path, even when only seeing it fly for a few feat (range of torchlight). Anyone with the deflect arrows feat I would probably allow to automatically know direction and be able to guess distance as well (it may not be exact, but it is a perk ;) ) [/QUOTE]
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