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How would you defend an airship?
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<blockquote data-quote="Derren" data-source="post: 6168968" data-attributes="member: 2518"><p>Protecting an airship is tricky. At first you should define what is the biggest threat you want to defend against as not every strategy defends against every enemy.</p><p></p><p>Against boarders and smaller flying monsters a closed airship instead of one with an open deck would fare well. Just don't forget several hatches to get people out when needed and observation cupolas both on the top and bottom of the ship. The downside of such a setup is that it will limit your weapon arcs extremely.</p><p>The propellers are an obvious weak spot and sadly you can't put much armor on them. Increase their hardness through magic as good as you can.</p><p></p><p>Against other airships such a closed design is a bit of a hindrance as it limits the weapons you can bring to bear unless you are positioned very well. Especially your upper weapon arcs suffer compared to an open deck. Running away (or ramming) also does not seem to be an option as bound elementals are likely much faster than your propeller design, especially when you put a lot of armor on it. Thats why I would also forgo an iron hull.</p><p></p><p>Misdirection is probably the best solution with invisibility and fog spells.</p></blockquote><p></p>
[QUOTE="Derren, post: 6168968, member: 2518"] Protecting an airship is tricky. At first you should define what is the biggest threat you want to defend against as not every strategy defends against every enemy. Against boarders and smaller flying monsters a closed airship instead of one with an open deck would fare well. Just don't forget several hatches to get people out when needed and observation cupolas both on the top and bottom of the ship. The downside of such a setup is that it will limit your weapon arcs extremely. The propellers are an obvious weak spot and sadly you can't put much armor on them. Increase their hardness through magic as good as you can. Against other airships such a closed design is a bit of a hindrance as it limits the weapons you can bring to bear unless you are positioned very well. Especially your upper weapon arcs suffer compared to an open deck. Running away (or ramming) also does not seem to be an option as bound elementals are likely much faster than your propeller design, especially when you put a lot of armor on it. Thats why I would also forgo an iron hull. Misdirection is probably the best solution with invisibility and fog spells. [/QUOTE]
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How would you defend an airship?
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