Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How would you defend an airship?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lord Pendragon" data-source="post: 6168986" data-attributes="member: 707"><p>I'd say our biggest threat is enemy airship artillery, both mundane (cannons) and magical (enemy spellcasters). We need to be able to withstand bombardment as we close to engage, or while exchanging fire if the enemy airship chooses to try and maintain distance or run.</p><p></p><p></p><p></p><p>I think we are fairly solid versus boarders. We have some strong melee combatants, so repulsing enemy boarders would be one of our strengths, along with boarding the enemy airship in turn.</p><p></p><p>This is a good point, I'll have to start looking into how we can protect them.</p><p></p><p></p><p></p><p>This is not necessarily a given. Our airship will not fly <em>solely</em> via propellers. In fact it was originally built to house a bound elemental as is standard in Eberron. However, we've been looking into alternatives to the bound-elemental design and recently heard of an engineer working on a similar project in Sharn. We ended our last session headed in that direction.</p><p></p><p>Once we meet with said engineer it's our hope that between him, myself, and the alchemist, we can perfect the design and build a prototype for our airship. I think it's entirely likely that the new engine will still be highly magical, perhaps running on dragonshards or some combination of shards and captured lightning.</p><p></p><p>That said, we won't know how it stacks up against traditional airships in regards to speed, etc. until we have the prototype fully operational.</p><p></p><p></p><p></p><p>We are definitely going to pursue this line of defense as well, but since I doubt we'll be able to avoid combat every time, I don't want to depend on it entirely. We've already taken the first step in that direction. When we started repairing the airship, we made a conscious decision to try and maintain its rundown, beat-up appearance, while repairing and upgrading the interior to the best of our ability. So while it's fully functional and seaworthy, the ship looks rather dilapidated upon first glance.</p><p></p><p>I definitely want to pursue the cloaking device/<em>invisibility</em> as another attempt to avoid conflict.</p><p></p><p>Beyond that though, a solid offense/defense is still a good idea I think. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lord Pendragon, post: 6168986, member: 707"] I'd say our biggest threat is enemy airship artillery, both mundane (cannons) and magical (enemy spellcasters). We need to be able to withstand bombardment as we close to engage, or while exchanging fire if the enemy airship chooses to try and maintain distance or run. I think we are fairly solid versus boarders. We have some strong melee combatants, so repulsing enemy boarders would be one of our strengths, along with boarding the enemy airship in turn. This is a good point, I'll have to start looking into how we can protect them. This is not necessarily a given. Our airship will not fly [i]solely[/i] via propellers. In fact it was originally built to house a bound elemental as is standard in Eberron. However, we've been looking into alternatives to the bound-elemental design and recently heard of an engineer working on a similar project in Sharn. We ended our last session headed in that direction. Once we meet with said engineer it's our hope that between him, myself, and the alchemist, we can perfect the design and build a prototype for our airship. I think it's entirely likely that the new engine will still be highly magical, perhaps running on dragonshards or some combination of shards and captured lightning. That said, we won't know how it stacks up against traditional airships in regards to speed, etc. until we have the prototype fully operational. We are definitely going to pursue this line of defense as well, but since I doubt we'll be able to avoid combat every time, I don't want to depend on it entirely. We've already taken the first step in that direction. When we started repairing the airship, we made a conscious decision to try and maintain its rundown, beat-up appearance, while repairing and upgrading the interior to the best of our ability. So while it's fully functional and seaworthy, the ship looks rather dilapidated upon first glance. I definitely want to pursue the cloaking device/[i]invisibility[/i] as another attempt to avoid conflict. Beyond that though, a solid offense/defense is still a good idea I think. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How would you defend an airship?
Top