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How would you defend an airship?
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<blockquote data-quote="Derren" data-source="post: 6168996" data-attributes="member: 2518"><p>But will also make you a sitting duck. Without speed and maneuverability you already lost the combat as ship to ship engagements are always about better positioning. Unless you find a good way to retain speed and maneuverability without the propellers a monitor design, a big, long range weapon on a turret might be preferable to the normal short range weapons or airships.</p><p>Wind Wall might block some smaller attacks but most weapons used by airships would likely fall into the siege weapon category not affected by WW. At high levels you can use Wall of Force to block attacks.</p><p>Problem is, so can the enemy, making a monitor design rather useless at range (except for very big guns) when the WoF is anchored to the ship (Skull&Shackles apparently has rules for that). Ballista Bolts of Disintegration seems like a good investment for offense.</p><p></p><p>Even as a monitor, you still need some close range weapons. Defense against enemies above you it a problem as most mundane weapons of non modern technology level do not have enough force behind them to travel very far upwards, while bombs fall down rather easily.</p><p></p><p>If you find a way to maintain good speeds despite heavy mass, a iron outer hull is the way to go. That should block most mundane weapons. Using Ironwood instead would be preferable, but you probably need to add individual armor pieces onto a normal hull as turning the entire ship into ironwood would require an insanely high caster level. And dont forget the Hardening spell if you can afford it.</p><p></p><p>Btw, about what size of a ship are we talking?</p></blockquote><p></p>
[QUOTE="Derren, post: 6168996, member: 2518"] But will also make you a sitting duck. Without speed and maneuverability you already lost the combat as ship to ship engagements are always about better positioning. Unless you find a good way to retain speed and maneuverability without the propellers a monitor design, a big, long range weapon on a turret might be preferable to the normal short range weapons or airships. Wind Wall might block some smaller attacks but most weapons used by airships would likely fall into the siege weapon category not affected by WW. At high levels you can use Wall of Force to block attacks. Problem is, so can the enemy, making a monitor design rather useless at range (except for very big guns) when the WoF is anchored to the ship (Skull&Shackles apparently has rules for that). Ballista Bolts of Disintegration seems like a good investment for offense. Even as a monitor, you still need some close range weapons. Defense against enemies above you it a problem as most mundane weapons of non modern technology level do not have enough force behind them to travel very far upwards, while bombs fall down rather easily. If you find a way to maintain good speeds despite heavy mass, a iron outer hull is the way to go. That should block most mundane weapons. Using Ironwood instead would be preferable, but you probably need to add individual armor pieces onto a normal hull as turning the entire ship into ironwood would require an insanely high caster level. And dont forget the Hardening spell if you can afford it. Btw, about what size of a ship are we talking? [/QUOTE]
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How would you defend an airship?
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