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how would you defend your burrow?
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<blockquote data-quote="Graf" data-source="post: 432519" data-attributes="member: 3087"><p><strong>Re: Frustration</strong></p><p></p><p></p><p></p><p>Hmmm. I think I'll pass on the fires of hell. Reminds me a bit too much of the HS Shadowrun game that ended with killing Satan.</p><p></p><p></p><p></p><p>Blood Reapers. Good one. Fits well into a subplot with a cursed bowl of domination.</p><p></p><p></p><p></p><p>illusions are good. the longer they spend in the tunnels the worse their saves will be vs. the illusions (the wall looks, fake, on the other hand that other wall seems to be moving and the last one kept turning purple with little faces).</p><p></p><p>All vicious ideas.</p><p>Initially I was very -eh- on giant ants. But reading what you wrote I have to admit its compelling. Its reasonable that Ants don't react much to illusions.</p><p>I'm torn between adding more in and working on refining. Giant ants mean giant ant tunnels, giant ant herders, giant ant food source, and so on.</p><p></p><p>To be honest I don't give people a lot of <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> over food, water, etc. If they have none and they're in the desert its a big problem, but in this situation its not. So my being unrealistic harms the spoilage factor (I can see arguements about whether the food was in the extra-diminsonal space of holding, whether people carrying food bags get saves, etc). That -is- a good idea though.</p><p></p><p>Their trap maker is an arcane caster... no heat metal traps per se.</p></blockquote><p></p>
[QUOTE="Graf, post: 432519, member: 3087"] [b]Re: Frustration[/b] Hmmm. I think I'll pass on the fires of hell. Reminds me a bit too much of the HS Shadowrun game that ended with killing Satan. Blood Reapers. Good one. Fits well into a subplot with a cursed bowl of domination. illusions are good. the longer they spend in the tunnels the worse their saves will be vs. the illusions (the wall looks, fake, on the other hand that other wall seems to be moving and the last one kept turning purple with little faces). All vicious ideas. Initially I was very -eh- on giant ants. But reading what you wrote I have to admit its compelling. Its reasonable that Ants don't react much to illusions. I'm torn between adding more in and working on refining. Giant ants mean giant ant tunnels, giant ant herders, giant ant food source, and so on. To be honest I don't give people a lot of :):):):) over food, water, etc. If they have none and they're in the desert its a big problem, but in this situation its not. So my being unrealistic harms the spoilage factor (I can see arguements about whether the food was in the extra-diminsonal space of holding, whether people carrying food bags get saves, etc). That -is- a good idea though. Their trap maker is an arcane caster... no heat metal traps per se. [/QUOTE]
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