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How would you defend your subterranean kingdom?
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<blockquote data-quote="trix" data-source="post: 255011" data-attributes="member: 5337"><p><strong>cool thread.</strong></p><p></p><p>Thinking about this is quite intresting. I've pretty much got a good idea for an ideal deathtrap.</p><p></p><p>In my settings proposal orcs do not exist (explicitly stated). (Too cliche/corny at the moment, goblins have better typical character than the stereotypical orc. (my opinion).)</p><p></p><p>Goblins are Cool.</p><p></p><p>Thinking about it... kobalds should be bannished as well. Bland, no character.</p><p></p><p>---</p><p></p><p>Re: Re:... the fight to the death 'plan' #4 comes into play when you're fighting against wizards who have clarvoyance, ethereal form, teleport, etc. Once one is backed into a corner, it becomes a total war. In some situations, rather let your opponent escape.</p><p></p><p>The human siege force could suround and siege, leaving one obvious escape route. The goblins exit their cave complex, and they are then rout'ed by cavalry out of the appropriate lands. A land war ensues, instead of a tunnel siege, where the goblins have the advantage.</p><p></p><p>---</p><p></p><p>Something to think about: Are their neighbouring goblin clans? Runners could request help from adjacent clans. This puts a reasonable timelimit on the invaders. Its also a reasonable that a goblin king would have some sort of alliance with adjacent clans, to protect and invade?</p><p></p><p>Maybe thats too appropriate? Could the stereotypical dwarven complex do any better than goblins? Probably not. They both have similar structures, with dwarves being more of the stocky fighter types, whereas the goblins are more the roguish types.</p><p></p><p>-Tim</p></blockquote><p></p>
[QUOTE="trix, post: 255011, member: 5337"] [b]cool thread.[/b] Thinking about this is quite intresting. I've pretty much got a good idea for an ideal deathtrap. In my settings proposal orcs do not exist (explicitly stated). (Too cliche/corny at the moment, goblins have better typical character than the stereotypical orc. (my opinion).) Goblins are Cool. Thinking about it... kobalds should be bannished as well. Bland, no character. --- Re: Re:... the fight to the death 'plan' #4 comes into play when you're fighting against wizards who have clarvoyance, ethereal form, teleport, etc. Once one is backed into a corner, it becomes a total war. In some situations, rather let your opponent escape. The human siege force could suround and siege, leaving one obvious escape route. The goblins exit their cave complex, and they are then rout'ed by cavalry out of the appropriate lands. A land war ensues, instead of a tunnel siege, where the goblins have the advantage. --- Something to think about: Are their neighbouring goblin clans? Runners could request help from adjacent clans. This puts a reasonable timelimit on the invaders. Its also a reasonable that a goblin king would have some sort of alliance with adjacent clans, to protect and invade? Maybe thats too appropriate? Could the stereotypical dwarven complex do any better than goblins? Probably not. They both have similar structures, with dwarves being more of the stocky fighter types, whereas the goblins are more the roguish types. -Tim [/QUOTE]
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How would you defend your subterranean kingdom?
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