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How would you defend your subterranean kingdom?
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<blockquote data-quote="DM with a vengence" data-source="post: 256784" data-attributes="member: 1679"><p>Two nasty (and cheap) corridor traps.</p><p></p><p>Have a long (at least 60') corridor with an uneven floor, concealed steps, and tripwires. Line the walls with firewood soaked in oil until you have just a 5' wide section of floor. When enemies advance down it, set fire to the wood. As they run out, force them to make balance checks to avoid tripping. Then roll to see if the fire falls on them.</p><p></p><p>Have a long, steep, straight corridor. At the top place a wagon large enough to fill most of the corridor loaded with rocks and possible a few wasp's nest. When you detect enemies moving up the corridor, roll the wagon down on them.</p><p></p><p>Other nasty tactics</p><p>In one area, have a high underground cliff, with your town on the upper side and the entrance on the bottom. Over the years, the goblins have basically polished the rock so its nearly impossible to climb. The only path up is a long, narrow, winding switchback with a rather uncomfortable tilt to the outside. When under attack put everybody on the top of the cliff and have them throw down rocks, oil, feces, whatever. The PCs will rethink their plan after falling down 60 feet of cliff after slipping on some oil and getting you head bashed by rocks several times. For extra points place spikes and other nasty traps at the bottom.</p><p></p><p>A deep crevasse 5 feet wide splits a room in two. On one side are the PCs and on the other a single goblin and some boards. The party will probably engage the goblin with ranged weapons, but he runs away instead of fighting back. Hopefully, one of the PCs has jump and decides to use his skills. He jumps, lands on the other side which has been heavily greased and has a slight tilt into the crevasse, slips, falls, slides into the crevasse and disappears from sight with a scream.</p></blockquote><p></p>
[QUOTE="DM with a vengence, post: 256784, member: 1679"] Two nasty (and cheap) corridor traps. Have a long (at least 60') corridor with an uneven floor, concealed steps, and tripwires. Line the walls with firewood soaked in oil until you have just a 5' wide section of floor. When enemies advance down it, set fire to the wood. As they run out, force them to make balance checks to avoid tripping. Then roll to see if the fire falls on them. Have a long, steep, straight corridor. At the top place a wagon large enough to fill most of the corridor loaded with rocks and possible a few wasp's nest. When you detect enemies moving up the corridor, roll the wagon down on them. Other nasty tactics In one area, have a high underground cliff, with your town on the upper side and the entrance on the bottom. Over the years, the goblins have basically polished the rock so its nearly impossible to climb. The only path up is a long, narrow, winding switchback with a rather uncomfortable tilt to the outside. When under attack put everybody on the top of the cliff and have them throw down rocks, oil, feces, whatever. The PCs will rethink their plan after falling down 60 feet of cliff after slipping on some oil and getting you head bashed by rocks several times. For extra points place spikes and other nasty traps at the bottom. A deep crevasse 5 feet wide splits a room in two. On one side are the PCs and on the other a single goblin and some boards. The party will probably engage the goblin with ranged weapons, but he runs away instead of fighting back. Hopefully, one of the PCs has jump and decides to use his skills. He jumps, lands on the other side which has been heavily greased and has a slight tilt into the crevasse, slips, falls, slides into the crevasse and disappears from sight with a scream. [/QUOTE]
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