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How would you defend your subterranean kingdom?
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<blockquote data-quote="Nifft" data-source="post: 309318" data-attributes="member: 6562"><p>IMHO the idea of "favorite enemies" fits a hunter very well. The idea that you know some prey particularly well isn't absurd.</p><p></p><p>It seems like this is precisely the role that evil rangers are intended to fill: raiders. For a leader who dominates through fear & bullying, taking his own race as a racial enemy also makes sense.</p><p></p><p>With respect to two-weapon quirkyness, I'm seriously considering making all rangers be Monte Cook's version.</p><p></p><p></p><p></p><p>Yep, different approaches. The current leader is able to command a large number of goblins, since they're more swayed by bullying than reason. However, they're only coordinated for short periods, when they have a clear goal OR when they're directly supervised by a feared overseer.</p><p></p><p>The chief's brother has a much smaller following, but he's able to coordinate them much more effectively. His followers all have an Int of 12 or above.</p><p></p><p>The former is Chaotic Evil, the latter is Lawful Evil.</p><p></p><p></p><p></p><p></p><p>I'm somewhat swayed. I'm now considering making 1/3 of the goblin levels rogue (now it's about 1/3 ranger and 2/3 warrior, with a few fighters). They would be effective in ambushes (and that's what sways me).</p><p></p><p>How about some level 2 rogue/rangers?</p><p></p><p>The majority of the goblins are going to need to stay level 1 -- I'm not throwing four level 4-5 characters into a nest of 75 level 2 goblins (plus higher level leaders).</p><p></p><p></p><p></p><p></p><p>Since worgs are intelligent magical beasts, it's a <em>very</em> moot point. Silly of me to not have checked.</p><p></p><p></p><p></p><p></p><p>He who posts an idea is <em>asking</em> for grief (whether he knows it or not). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p> -- Nifft</p></blockquote><p></p>
[QUOTE="Nifft, post: 309318, member: 6562"] IMHO the idea of "favorite enemies" fits a hunter very well. The idea that you know some prey particularly well isn't absurd. It seems like this is precisely the role that evil rangers are intended to fill: raiders. For a leader who dominates through fear & bullying, taking his own race as a racial enemy also makes sense. With respect to two-weapon quirkyness, I'm seriously considering making all rangers be Monte Cook's version. Yep, different approaches. The current leader is able to command a large number of goblins, since they're more swayed by bullying than reason. However, they're only coordinated for short periods, when they have a clear goal OR when they're directly supervised by a feared overseer. The chief's brother has a much smaller following, but he's able to coordinate them much more effectively. His followers all have an Int of 12 or above. The former is Chaotic Evil, the latter is Lawful Evil. I'm somewhat swayed. I'm now considering making 1/3 of the goblin levels rogue (now it's about 1/3 ranger and 2/3 warrior, with a few fighters). They would be effective in ambushes (and that's what sways me). How about some level 2 rogue/rangers? The majority of the goblins are going to need to stay level 1 -- I'm not throwing four level 4-5 characters into a nest of 75 level 2 goblins (plus higher level leaders). Since worgs are intelligent magical beasts, it's a [i]very[/i] moot point. Silly of me to not have checked. He who posts an idea is [i]asking[/i] for grief (whether he knows it or not). ;) -- Nifft [/QUOTE]
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