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How would you defend your subterranean kingdom?
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<blockquote data-quote="Nifft" data-source="post: 317676" data-attributes="member: 6562"><p>They don't know what they're up against... but by the time they go in to "clean house", they'll be around 4th-5th level.</p><p></p><p>The first chapter of the adventure will have them defending a caravan or two. Some tough encounters, but with one or two high-level NPCs around to help out, and the goblins focused on robbery, not slaughter.</p><p></p><p>The second chapter will have the PCs scouting for the goblin's lair. There are many wilderness encounters for them, from friendly research gnomes trying to create dire beavers to a nearly-dead tribe of feral gnolls to small goblin scout patrols. Many deep forrest beasts have had their normal hunting grounds & prey usurped by the goblins & worgs -- and the beasts are hungry.</p><p></p><p>The third chapter will have the party rushing back to Yakford to warn them of an impending attack, and assisting in the defense. Again, there will be some higher-level NPCs around to save the PC's butts, but the PCs will still heroically turn the tide agains the raiders, and there will be much rejoicing.</p><p></p><p>Finally, the fourth chapter will find the PCs going to clean out the goblin's lair. When they see what's been going on in the lair, they may be pleasantly surprised (or very, very unpleasantly -- depends how tough they seem).</p><p></p><p>When they've killed (or driven off) the last of the goblins, they may find what the goblins had been seeking (in the fifth chapter).</p><p></p><p>And when they finally return to town, they will find at least one last surprise...</p><p></p><p>All in all, I expect the party (of 4) to be 5th-6th level when they are done. I also expect them to give goblins a little more respect in the future.</p><p></p><p> -- Nifft</p><p></p><p>PS: Even with all that said, I fully intend to have 15% of the encounters be "frighteningly likely to result in death" and 5% be "RUN AWAY, RUN AWAY". There's nothing wrong with an unwinnable fight, as long as it's not also an unavoidable fight.</p></blockquote><p></p>
[QUOTE="Nifft, post: 317676, member: 6562"] They don't know what they're up against... but by the time they go in to "clean house", they'll be around 4th-5th level. The first chapter of the adventure will have them defending a caravan or two. Some tough encounters, but with one or two high-level NPCs around to help out, and the goblins focused on robbery, not slaughter. The second chapter will have the PCs scouting for the goblin's lair. There are many wilderness encounters for them, from friendly research gnomes trying to create dire beavers to a nearly-dead tribe of feral gnolls to small goblin scout patrols. Many deep forrest beasts have had their normal hunting grounds & prey usurped by the goblins & worgs -- and the beasts are hungry. The third chapter will have the party rushing back to Yakford to warn them of an impending attack, and assisting in the defense. Again, there will be some higher-level NPCs around to save the PC's butts, but the PCs will still heroically turn the tide agains the raiders, and there will be much rejoicing. Finally, the fourth chapter will find the PCs going to clean out the goblin's lair. When they see what's been going on in the lair, they may be pleasantly surprised (or very, very unpleasantly -- depends how tough they seem). When they've killed (or driven off) the last of the goblins, they may find what the goblins had been seeking (in the fifth chapter). And when they finally return to town, they will find at least one last surprise... All in all, I expect the party (of 4) to be 5th-6th level when they are done. I also expect them to give goblins a little more respect in the future. -- Nifft PS: Even with all that said, I fully intend to have 15% of the encounters be "frighteningly likely to result in death" and 5% be "RUN AWAY, RUN AWAY". There's nothing wrong with an unwinnable fight, as long as it's not also an unavoidable fight. [/QUOTE]
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