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How would you defend your subterranean kingdom?
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<blockquote data-quote="Nail" data-source="post: 321956" data-attributes="member: 224"><p><nods> Yeah, an' I suppose I shoulda been thinking a bit further about how th' adventure would go down. If they had gone at it straight, they'd be in trouble, but with a normal development....they'll be fine. </p><p></p><p>Your set-up looks very good, and the chapter structure is something lots of us have used for great results. Good stuff. Again, my preference would be to multi-class more of th' goblins with rogue. But, YMMV.</p><p></p><p>You've got a kobold ghost in there, right? Sounds good.</p><p></p><p></p><p></p><p>Depends on what they're hitting, and how professional you want them t' be. I'd say go with "sneaky but sloppy".</p><p></p><p>Given that: <ul> <li data-xf-list-type="ul">The leader will call out th' attack, then hold back fer a round or two. Therefore, the PCs will hear a distinctive whistle (or yell, whatever) coming from off to th' side, then see goblins (or somethin' hiding in th' bushes) peppering them with arrows from two sides. I'm thinking th' leader might not engage at all......let th' grunts do it.<br /> </li> <li data-xf-list-type="ul">Even with worgs, the goblins will want to keep their distance, out of melee. Crossbows might be better, to avoid th' strength penalty. Keep in mind cross-fire: it sounds great in theory, but in RL combat you don't wanna be 180 degrees from your friends ..... stay at 90 degrees or so. Makes fall-back easier too.</li> <li data-xf-list-type="ul"> Fer the sneak attack rogue bonus, the archers will need to be within 30 feet. So they may want to fire, then run in th' same round. No toe-to-toe combat!</li> <li data-xf-list-type="ul"> The goblins might have a pit trap or tree across th' road up ahead....as a DM try to emphasize how little actual work went into preparations. Message to PCs: goblins may be cleaver, but they're lazy b-stards.....</li> <li data-xf-list-type="ul"> Perhaps their tactic is to kill the caravan horses, then run. Then, that night, they'll ambush th' hobbled caravan. That way, they can take advantage of their darkvision and their worg-enhanced speed.</li> <li data-xf-list-type="ul"> Maybe th' whole goblin tactic is to draw the guards (the PC) away from th' caravan, into th' woods....then circle back around and grab what they can in a hurry. With those worgs out of melee combat, they remain a fast get-away.....</li> <li data-xf-list-type="ul">The "fighter/rogue" might be in position to "pop out" to get an honest-to-goodness "backstab". Or perhaps he's part of the fall-back position.</li> <li data-xf-list-type="ul">Do stuff to emphasize the "hit-an'-run" tactics of goblins. Disorganized, sloppy, but very sneaky and lethal.</li> </ul><p></p><p>How's that?</p></blockquote><p></p>
[QUOTE="Nail, post: 321956, member: 224"] <nods> Yeah, an' I suppose I shoulda been thinking a bit further about how th' adventure would go down. If they had gone at it straight, they'd be in trouble, but with a normal development....they'll be fine. Your set-up looks very good, and the chapter structure is something lots of us have used for great results. Good stuff. Again, my preference would be to multi-class more of th' goblins with rogue. But, YMMV. You've got a kobold ghost in there, right? Sounds good. [B][/B] Depends on what they're hitting, and how professional you want them t' be. I'd say go with "sneaky but sloppy". Given that:[list] [*]The leader will call out th' attack, then hold back fer a round or two. Therefore, the PCs will hear a distinctive whistle (or yell, whatever) coming from off to th' side, then see goblins (or somethin' hiding in th' bushes) peppering them with arrows from two sides. I'm thinking th' leader might not engage at all......let th' grunts do it. [*]Even with worgs, the goblins will want to keep their distance, out of melee. Crossbows might be better, to avoid th' strength penalty. Keep in mind cross-fire: it sounds great in theory, but in RL combat you don't wanna be 180 degrees from your friends ..... stay at 90 degrees or so. Makes fall-back easier too. [*] Fer the sneak attack rogue bonus, the archers will need to be within 30 feet. So they may want to fire, then run in th' same round. No toe-to-toe combat! [*] The goblins might have a pit trap or tree across th' road up ahead....as a DM try to emphasize how little actual work went into preparations. Message to PCs: goblins may be cleaver, but they're lazy b-stards..... [*] Perhaps their tactic is to kill the caravan horses, then run. Then, that night, they'll ambush th' hobbled caravan. That way, they can take advantage of their darkvision and their worg-enhanced speed. [*] Maybe th' whole goblin tactic is to draw the guards (the PC) away from th' caravan, into th' woods....then circle back around and grab what they can in a hurry. With those worgs out of melee combat, they remain a fast get-away..... [*]The "fighter/rogue" might be in position to "pop out" to get an honest-to-goodness "backstab". Or perhaps he's part of the fall-back position. [*]Do stuff to emphasize the "hit-an'-run" tactics of goblins. Disorganized, sloppy, but very sneaky and lethal.[/list] How's that? [/QUOTE]
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