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How would you defend your subterranean kingdom?
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<blockquote data-quote="Nail" data-source="post: 322029" data-attributes="member: 224"><p>Alright...y'see, ye got me thinkin'......dangerous stuff, that.</p><p></p><p><strong><u>Set-up:</u></strong> Goblin scouts see appraoching caravan along road. Goblins have a half-hour to prepare. <ul> <li data-xf-list-type="ul">Goblins find cover for the 11 grunts within 30' of the road. Two groups, about 40' from each other, on the same side of the road. The rangers in each group can be a bit farther away, since they don't need it fer th' sneak attack. Maybe put them 50' back. Dunno.<br /> </li> <li data-xf-list-type="ul">The worgs for these goblins are hidden 1 movement action of "goblin running" away. <br /> </li> <li data-xf-list-type="ul">The fighter/rogue is hidden with th' worgs, slightly in front. His job is to keep th' worgs in line, and provide cover fire where needed.<br /> </li> <li data-xf-list-type="ul">The leader is hidden down th' road, on the same side, another 30'. He's with his worg.</li> </ul><p></p><p><strong><u>Combat:</u></strong> </p><p> Determine who spots who, yada, yada. In a perfect world, here's th' goblins plan.</p><p></p><p><em>Round 0</em>(surpise): Goblin leader whistles, then all grunts plus th' fighter/rogue fire once, at the caravan draft horses. If they're in pairs, the orders are to fire only at th' nearest one of each wagon. Since th' goblins know how many wagons an' horses (probably), th' DM might have to adjust this.</p><p></p><p><em>Round 1</em>: Depends on goblin weapons. If x-bows, then they just double-move to their worgs. If bows (or whatever), then they fire again, then move to th' worgs. The fighter/rogue fires, especially if he has a x-bow, since he's just standing still this round, behind cover.</p><p></p><p><em>Round 2</em> Get th' H*ll out of dodge. Don't worry about leaving tracks. So, grunts use a move action to mount their worgs, then th' worgs use a full round action to run (x5?) outta there. Meet at some spot about 1 mile distant. Leader is still hiding...he sees if he can sneak in and grab something. Otherwise, he sneak attacks if possible, then rides off to join his comrades......</p><p></p><p></p><p>...or whatever. I think it might be neat if every goblin didn't do "th' plan" correctly,...but.....</p><p></p><p>Remember this trick: Goblin does a standard move, then a standard "mount" action. That takes a full round. But, th' worg readies an action "as soon as my goblin's aboard". His action is a full round move. So goblins go from being "just within reach" to "so long, sucker!"</p><p></p><p>How's that?</p></blockquote><p></p>
[QUOTE="Nail, post: 322029, member: 224"] Alright...y'see, ye got me thinkin'......dangerous stuff, that. [b][u]Set-up:[/u][/b][u][/u] Goblin scouts see appraoching caravan along road. Goblins have a half-hour to prepare.[list] [*]Goblins find cover for the 11 grunts within 30' of the road. Two groups, about 40' from each other, on the same side of the road. The rangers in each group can be a bit farther away, since they don't need it fer th' sneak attack. Maybe put them 50' back. Dunno. [*]The worgs for these goblins are hidden 1 movement action of "goblin running" away. [*]The fighter/rogue is hidden with th' worgs, slightly in front. His job is to keep th' worgs in line, and provide cover fire where needed. [*]The leader is hidden down th' road, on the same side, another 30'. He's with his worg.[/list] [b][u]Combat:[/u][/b][u][/u] Determine who spots who, yada, yada. In a perfect world, here's th' goblins plan. [i]Round 0[/i](surpise): Goblin leader whistles, then all grunts plus th' fighter/rogue fire once, at the caravan draft horses. If they're in pairs, the orders are to fire only at th' nearest one of each wagon. Since th' goblins know how many wagons an' horses (probably), th' DM might have to adjust this. [i]Round 1[/i]: Depends on goblin weapons. If x-bows, then they just double-move to their worgs. If bows (or whatever), then they fire again, then move to th' worgs. The fighter/rogue fires, especially if he has a x-bow, since he's just standing still this round, behind cover. [i]Round 2[/i] Get th' H*ll out of dodge. Don't worry about leaving tracks. So, grunts use a move action to mount their worgs, then th' worgs use a full round action to run (x5?) outta there. Meet at some spot about 1 mile distant. Leader is still hiding...he sees if he can sneak in and grab something. Otherwise, he sneak attacks if possible, then rides off to join his comrades...... ...or whatever. I think it might be neat if every goblin didn't do "th' plan" correctly,...but..... Remember this trick: Goblin does a standard move, then a standard "mount" action. That takes a full round. But, th' worg readies an action "as soon as my goblin's aboard". His action is a full round move. So goblins go from being "just within reach" to "so long, sucker!" How's that? [/QUOTE]
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