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How would you defend your subterranean kingdom?
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<blockquote data-quote="Nifft" data-source="post: 340675" data-attributes="member: 6562"><p>The PCs had with them 4 extra warriors, including a (relatively) high-level Paladin -- she had hired them to help her company transport arms, armor & ammo to Yakford. If the goblins had attacked the party alone, the party would probably have lost. The goblins might not have attacked at all, but a spellcaster and archer were asleep in the caravans, making the party's force seem smaller.</p><p></p><p>The goblins had the element of surprise, though: they knew that all caravans must go through the woods via a specific route. Next time, the party won't be sitting ducks (hopefully).</p><p></p><p>Finally, the goblins have a logistical constraint: they've only got 24 worgs, and thier lair is a full day's ride away. Some of the worgs are required for day-to-day tasks (hunting parties) and not all are always in peak fighting condition -- though the goblin clerics make sure to heal worgs before troops.</p><p></p><p>Unfortunately for the party, the lieutenant they wounded was the smart, lawful one. He's not likely to try to do something "fun" with them if he captures them -- he's much more likely to just slit their throats.</p><p></p><p>Fortunately for the party, he's long gone -- he hightailed it home to rest up for the next few weeks, and report to the leader that things seem to be heating up. The other lieutenant will be using his defeat as a political barb and taking over raiding duties for the next three weeks (at least). The other lieutenant is chaotic evil, so the party will see a change in raids -- more fires, random sniper attacks, property destruction, etc. He's also prideful enough to ignore anything the smart lieutenant told him about this particular party, though he's fearful of paladins.</p><p></p><p> -- Nifft</p></blockquote><p></p>
[QUOTE="Nifft, post: 340675, member: 6562"] The PCs had with them 4 extra warriors, including a (relatively) high-level Paladin -- she had hired them to help her company transport arms, armor & ammo to Yakford. If the goblins had attacked the party alone, the party would probably have lost. The goblins might not have attacked at all, but a spellcaster and archer were asleep in the caravans, making the party's force seem smaller. The goblins had the element of surprise, though: they knew that all caravans must go through the woods via a specific route. Next time, the party won't be sitting ducks (hopefully). Finally, the goblins have a logistical constraint: they've only got 24 worgs, and thier lair is a full day's ride away. Some of the worgs are required for day-to-day tasks (hunting parties) and not all are always in peak fighting condition -- though the goblin clerics make sure to heal worgs before troops. Unfortunately for the party, the lieutenant they wounded was the smart, lawful one. He's not likely to try to do something "fun" with them if he captures them -- he's much more likely to just slit their throats. Fortunately for the party, he's long gone -- he hightailed it home to rest up for the next few weeks, and report to the leader that things seem to be heating up. The other lieutenant will be using his defeat as a political barb and taking over raiding duties for the next three weeks (at least). The other lieutenant is chaotic evil, so the party will see a change in raids -- more fires, random sniper attacks, property destruction, etc. He's also prideful enough to ignore anything the smart lieutenant told him about this particular party, though he's fearful of paladins. -- Nifft [/QUOTE]
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