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How would you defend your subterranean kingdom?
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<blockquote data-quote="Nifft" data-source="post: 364405" data-attributes="member: 6562"><p>Here it is without fun charactarization:</p><p></p><p>PC: Ranger, Cleric, Wizard, Rogue</p><p>NPC: Paladin, 3 Fighters</p><p></p><p>Party Gets Caps, goblins don't get caps.</p><p></p><p>They had the Ranger out in front, who failed two Spot checks. The caravan was ambushed.</p><p></p><p><u>Round 0:</u></p><p></p><p>Three goblin worgriders jumped from the bushes and took potshots at the Ranger.</p><p></p><p>At the same time, four goblin rogues got shots off. Two hit the Cleric, who was the caravan's rearguard.</p><p></p><p><u>Round 1:</u></p><p></p><p>The Paladin takes a Spirited Charge at one of the worgriders. As it turns out, she picked the band's leader (the Smart Lieutenant). </p><p></p><p>The Ranger fires at one of the worgriders and misses.</p><p></p><p>The Cleric and Rogue move to investigate the bushes where the goblin rogues are hiding. Three NPC Fighters go with them.</p><p></p><p>The Wizard fires his crossbow into the bushes, missing totally.</p><p></p><p>The goblin rogues all attack, focusing on the Cleric. Several hit. They call for thier mounts, who run up.</p><p></p><p>The worgriders take potshots at the Ranger and Paladin. One hits the Ranger.</p><p></p><p><u>Round 3:</u></p><p></p><p>The Paladin reaches the lieutenant and smites him good. He's reduced to single-digit hit points. Barely holding on to his worg, he runs away and calls for the others to follow.</p><p></p><p>The other two worgriders take parting shots at the Ranger and Paladin, hitting only the Ranger (poor guy). Then they turn and run.</p><p></p><p>The Cleric tries to dismount next to the line of rogues, and falls on his face. If only the rogues hadn't just heard the "Run Away!" signal, they would probably have finished him off. Instead, they mount up.</p><p></p><p>One of the NPC Fighters strikes a mounting goblin rogue and kills him. The riderless worg attacks the nearest horse, belonging to another NPC Fighter, and hurts it badly.</p><p></p><p>The worgs carrying rogues move away.</p><p></p><p><u>Round 4:</u></p><p></p><p>The riderless worg kills the horse, then moves away. Two attacks of opportunity and several arrows miss it.</p><p></p><p></p><p></p><p><u><strong>Analysis:</strong></u></p><p></p><p>The party had magic but totally failed to use it. They did not have a good ambush strategy (even though they'd been hired because of the threat of ambushes). The fact that they survived with so little injury was due to luck.</p><p></p><p>Later, I had the two worgriders ride up behind the caravan and take a few potshots at the party's horses, then ran away. The party was <em>very</em> paranoid after that... They've got a healthy respect for goblinoids now.</p><p></p><p> -- Nifft</p></blockquote><p></p>
[QUOTE="Nifft, post: 364405, member: 6562"] Here it is without fun charactarization: PC: Ranger, Cleric, Wizard, Rogue NPC: Paladin, 3 Fighters Party Gets Caps, goblins don't get caps. They had the Ranger out in front, who failed two Spot checks. The caravan was ambushed. [u]Round 0:[/u] Three goblin worgriders jumped from the bushes and took potshots at the Ranger. At the same time, four goblin rogues got shots off. Two hit the Cleric, who was the caravan's rearguard. [u]Round 1:[/u] The Paladin takes a Spirited Charge at one of the worgriders. As it turns out, she picked the band's leader (the Smart Lieutenant). The Ranger fires at one of the worgriders and misses. The Cleric and Rogue move to investigate the bushes where the goblin rogues are hiding. Three NPC Fighters go with them. The Wizard fires his crossbow into the bushes, missing totally. The goblin rogues all attack, focusing on the Cleric. Several hit. They call for thier mounts, who run up. The worgriders take potshots at the Ranger and Paladin. One hits the Ranger. [u]Round 3:[/u] The Paladin reaches the lieutenant and smites him good. He's reduced to single-digit hit points. Barely holding on to his worg, he runs away and calls for the others to follow. The other two worgriders take parting shots at the Ranger and Paladin, hitting only the Ranger (poor guy). Then they turn and run. The Cleric tries to dismount next to the line of rogues, and falls on his face. If only the rogues hadn't just heard the "Run Away!" signal, they would probably have finished him off. Instead, they mount up. One of the NPC Fighters strikes a mounting goblin rogue and kills him. The riderless worg attacks the nearest horse, belonging to another NPC Fighter, and hurts it badly. The worgs carrying rogues move away. [u]Round 4:[/u] The riderless worg kills the horse, then moves away. Two attacks of opportunity and several arrows miss it. [u][b]Analysis:[/b][/u] The party had magic but totally failed to use it. They did not have a good ambush strategy (even though they'd been hired because of the threat of ambushes). The fact that they survived with so little injury was due to luck. Later, I had the two worgriders ride up behind the caravan and take a few potshots at the party's horses, then ran away. The party was [i]very[/i] paranoid after that... They've got a healthy respect for goblinoids now. -- Nifft [/QUOTE]
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