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How would you describe these "hew-mons?"
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<blockquote data-quote="Gynsala" data-source="post: 1634989" data-attributes="member: 18967"><p><strong>Multi - generational campaign?</strong></p><p></p><p>Actually, reading through this thread, I keep coming back to the humans being "misguided." The humans aren't misguided, they are unguided. As others have said, the race is too immature to peacefully co-exist. You could make it into an interesting multi-generational campaign.</p><p></p><p>The first leg would contain initial contact with the humans, scouting, getting them to trust you. Fast forward a few years, and you have the warring human tribes/nations/settlements, some of which now trust and accept aid from the other races. At this point your characters are generals and/or emmisaries from their respective races, who have a vested interest in the human wars. </p><p></p><p>Flash forward a few more years, have the characters w/ non-long lived races make new characters (perhaps children of their former characters) and the longlived ones actually age. You can have the war go whichever way you desire, and new problems are presented. You can go to any extreme, where eventually all humans must be eradicated, the old races fighting for survival, perhaps hunting down the last of the humans who are not at peace, etc (whatever you like). I just like the multi generational aspect, where you get to see the "down the line" affects that your characters have on the history of your world.</p></blockquote><p></p>
[QUOTE="Gynsala, post: 1634989, member: 18967"] [b]Multi - generational campaign?[/b] Actually, reading through this thread, I keep coming back to the humans being "misguided." The humans aren't misguided, they are unguided. As others have said, the race is too immature to peacefully co-exist. You could make it into an interesting multi-generational campaign. The first leg would contain initial contact with the humans, scouting, getting them to trust you. Fast forward a few years, and you have the warring human tribes/nations/settlements, some of which now trust and accept aid from the other races. At this point your characters are generals and/or emmisaries from their respective races, who have a vested interest in the human wars. Flash forward a few more years, have the characters w/ non-long lived races make new characters (perhaps children of their former characters) and the longlived ones actually age. You can have the war go whichever way you desire, and new problems are presented. You can go to any extreme, where eventually all humans must be eradicated, the old races fighting for survival, perhaps hunting down the last of the humans who are not at peace, etc (whatever you like). I just like the multi generational aspect, where you get to see the "down the line" affects that your characters have on the history of your world. [/QUOTE]
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How would you describe these "hew-mons?"
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