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How Would You Describe Your D&D Group
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<blockquote data-quote="Stormonu" data-source="post: 8114591" data-attributes="member: 52734"><p>A couple of threads I was reading recently got me thinking about the folks that I run games for and play in for D&D.</p><p></p><p>Current group 1 (Tomb of Annihilation - Player)</p><p></p><p>This is definitely a casual group who is far more interested in the mundane side of RPing than anything else. I feel like somewhat of an outsider as the group would usually prefer to spend two of our game hours each week describing how they set up and break down camp and what they talk about at the fireside. I'm generally painting or putting together models during these moments, so I'm only half paying attention myself and only get involved once camp is broken and we get underway with the lone encounter or two for the day. It really feels like I'm the only character doing a damn bit of good in combat (currently, a Paladin Dragonborn). The Eldritch Knight (Dragonborn) is a fool [in real life] who is more likely to get us killed rushing heedlessly into battle than to help us. The Druid (aka, the wife), who refuses to learn how to use her abilities to instead spam the poison cloud cantrip, the owlman (variant Aarakorka) fighter who is a beast in combat but until recently has been afraid to get into combat (played by my younger austistic son) and the (currently) human Bard who has a strong grasp of the rules and her abilities but feels sidelined because her buffs would be worthless to spend on her comrades bizarre actions (played by my elder son). As you can probably tell, I'm pretty much done with playing in this game and only continue because it's run at my house, and the others don't seem to mind continuing it (though I sense they wish it could be better).</p><p></p><p>Current group 2 (Saltmarsh - DM)</p><p></p><p>This group is quite a mix - two players from the Tomb campaign, a mostly casual group of four with one "try hard". One player (not from the other group) is obsessed with "beating" the game and building an indestructible character, while the others strike me as more interested in developing their character and finding out where the story goes. Group consists of a human Artificer (the minmaxxer/gamebeater, though he does enjoy RP when it comes up), a kenku Wizard/Monk (the group's "ooh, what does that do?"), a tiefling Warlock (first time player, wowwed by the plethora of options available to him in an open-ended game) and a Aasimar cleric who spams Sacred Flame and is obsessed with doing things (RP & playwise) the most "right" and boring way (honestly, it's like playing an RPG with C3P0). I actually have a lot of fun with this group because they are Chaos Incorporated and will try new and unusual things that bend my brain as a DM. My wife (the Cleric) trying to reel in this group is hilarious, as long as I can keep her from being a stick-in-the-mud*.</p><p></p><p>Current group 3 (Theros - Player)</p><p></p><p>We're just getting started with this group - The person who is the tiefling from group 2 is the DM, the other players are the DM's brother (the minmaxxer from group 2), my eldest son from group 1/2 (playing a Tabaxi Monk), my brother (playing a Minotuar Warlock) and me (a centaur Cleric). My brother hasn't played D&D since the start of 3.0, though he's big into magic. He definately wants to do a lot of RP, but is confused by 5E's mechanics. My eldest son is Chaos Incarnate and wants to do everything including impressing his uncle in the game. The DM's brother is there to kick butt, take names and do a little RPing as the opportunity presents. Me, I'm there to relax, throw a little support and kill some things - and maybe pick up on better ways to do things as a DM from watching a new DM blossom. I try not to rules lawyer or overly minmax, but I am the one in the group with the most DM experience. I try to keep quiet about the rules when I can so the new DM can shine (and this group is about getting away from being a DM), but I will answer questions if they come up - though I always end with "But it's up to the DM how he wants to handle this." (As I've disagreed with 5E's rules in a few occasions).</p><p></p><p>* I love my wife, but sometimes I think I really shouldn't play D&D with her. Her learning disability can be quite frustrating at times, especially when she just "doesn't get it".</p></blockquote><p></p>
[QUOTE="Stormonu, post: 8114591, member: 52734"] A couple of threads I was reading recently got me thinking about the folks that I run games for and play in for D&D. Current group 1 (Tomb of Annihilation - Player) This is definitely a casual group who is far more interested in the mundane side of RPing than anything else. I feel like somewhat of an outsider as the group would usually prefer to spend two of our game hours each week describing how they set up and break down camp and what they talk about at the fireside. I'm generally painting or putting together models during these moments, so I'm only half paying attention myself and only get involved once camp is broken and we get underway with the lone encounter or two for the day. It really feels like I'm the only character doing a damn bit of good in combat (currently, a Paladin Dragonborn). The Eldritch Knight (Dragonborn) is a fool [in real life] who is more likely to get us killed rushing heedlessly into battle than to help us. The Druid (aka, the wife), who refuses to learn how to use her abilities to instead spam the poison cloud cantrip, the owlman (variant Aarakorka) fighter who is a beast in combat but until recently has been afraid to get into combat (played by my younger austistic son) and the (currently) human Bard who has a strong grasp of the rules and her abilities but feels sidelined because her buffs would be worthless to spend on her comrades bizarre actions (played by my elder son). As you can probably tell, I'm pretty much done with playing in this game and only continue because it's run at my house, and the others don't seem to mind continuing it (though I sense they wish it could be better). Current group 2 (Saltmarsh - DM) This group is quite a mix - two players from the Tomb campaign, a mostly casual group of four with one "try hard". One player (not from the other group) is obsessed with "beating" the game and building an indestructible character, while the others strike me as more interested in developing their character and finding out where the story goes. Group consists of a human Artificer (the minmaxxer/gamebeater, though he does enjoy RP when it comes up), a kenku Wizard/Monk (the group's "ooh, what does that do?"), a tiefling Warlock (first time player, wowwed by the plethora of options available to him in an open-ended game) and a Aasimar cleric who spams Sacred Flame and is obsessed with doing things (RP & playwise) the most "right" and boring way (honestly, it's like playing an RPG with C3P0). I actually have a lot of fun with this group because they are Chaos Incorporated and will try new and unusual things that bend my brain as a DM. My wife (the Cleric) trying to reel in this group is hilarious, as long as I can keep her from being a stick-in-the-mud*. Current group 3 (Theros - Player) We're just getting started with this group - The person who is the tiefling from group 2 is the DM, the other players are the DM's brother (the minmaxxer from group 2), my eldest son from group 1/2 (playing a Tabaxi Monk), my brother (playing a Minotuar Warlock) and me (a centaur Cleric). My brother hasn't played D&D since the start of 3.0, though he's big into magic. He definately wants to do a lot of RP, but is confused by 5E's mechanics. My eldest son is Chaos Incarnate and wants to do everything including impressing his uncle in the game. The DM's brother is there to kick butt, take names and do a little RPing as the opportunity presents. Me, I'm there to relax, throw a little support and kill some things - and maybe pick up on better ways to do things as a DM from watching a new DM blossom. I try not to rules lawyer or overly minmax, but I am the one in the group with the most DM experience. I try to keep quiet about the rules when I can so the new DM can shine (and this group is about getting away from being a DM), but I will answer questions if they come up - though I always end with "But it's up to the DM how he wants to handle this." (As I've disagreed with 5E's rules in a few occasions). * I love my wife, but sometimes I think I really shouldn't play D&D with her. Her learning disability can be quite frustrating at times, especially when she just "doesn't get it". [/QUOTE]
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