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How Would You Describe Your D&D Group
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<blockquote data-quote="billd91" data-source="post: 8114737" data-attributes="member: 3400"><p>The group I play with on Thursday nights is, effectively, two groups. The players change a little bit because one of the regulars only joins on alternate weeks - the other weeks, he runs Shadowrun at a local game store (albeit, online now due to the 'rona). Both groups are currently playing 5e at the moment, but that changes periodically. During the summers, we had been including some of our kids - which means 4 more players 16 and under.</p><p></p><p>Group A - is the smaller group. We have a (currently) dragon-obsessed DM and 4 regular players (including me), though I believe we will be adding one more soon from outside the group. This DM prefers to run campaigns of his own creation. We take a fairly casual approach to playing with a lot of banter, moderate role playing, not a lot of heavy optimization.</p><p></p><p>Group B - is huge because the summer game basically morphed into mine. I'm running a 5e conversion of Age of Worms - online - so we're dealing with some growing pains but I do want to keep the kids in the game since they're so separated from their normal peers (again, thanks to 'rona). We've got some good examples of characterization from some of the older players and we're hoping that helps the kids develop their own distinctive RPing styles. So far, we've got a good start and I'm going to try to encourage that. I think we'll end up trying to handle some of the paperwork and other moves away from the online table to maximize our productive online together time. But I do expect combats will not be super fast. I'll probably consolidate some encounters in the adventures as we go along - partly because the group is so big and partly to cut down the number of less meaningful encounters.</p><p>Management of the kids will also be interesting as 2 of them have ADHD (including my own). But I find I'm also managing parents because one of them will often tell her daughter what her PC should be doing, so I'm finding myself asking the teen, "Well, that's some advice. What do <strong>you</strong> want to do?" I'm fine with helping the kids weigh their options since they're still learning the hobby, but ultimately leaving it up to them... even if weird things happen as a result.</p></blockquote><p></p>
[QUOTE="billd91, post: 8114737, member: 3400"] The group I play with on Thursday nights is, effectively, two groups. The players change a little bit because one of the regulars only joins on alternate weeks - the other weeks, he runs Shadowrun at a local game store (albeit, online now due to the 'rona). Both groups are currently playing 5e at the moment, but that changes periodically. During the summers, we had been including some of our kids - which means 4 more players 16 and under. Group A - is the smaller group. We have a (currently) dragon-obsessed DM and 4 regular players (including me), though I believe we will be adding one more soon from outside the group. This DM prefers to run campaigns of his own creation. We take a fairly casual approach to playing with a lot of banter, moderate role playing, not a lot of heavy optimization. Group B - is huge because the summer game basically morphed into mine. I'm running a 5e conversion of Age of Worms - online - so we're dealing with some growing pains but I do want to keep the kids in the game since they're so separated from their normal peers (again, thanks to 'rona). We've got some good examples of characterization from some of the older players and we're hoping that helps the kids develop their own distinctive RPing styles. So far, we've got a good start and I'm going to try to encourage that. I think we'll end up trying to handle some of the paperwork and other moves away from the online table to maximize our productive online together time. But I do expect combats will not be super fast. I'll probably consolidate some encounters in the adventures as we go along - partly because the group is so big and partly to cut down the number of less meaningful encounters. Management of the kids will also be interesting as 2 of them have ADHD (including my own). But I find I'm also managing parents because one of them will often tell her daughter what her PC should be doing, so I'm finding myself asking the teen, "Well, that's some advice. What do [b]you[/b] want to do?" I'm fine with helping the kids weigh their options since they're still learning the hobby, but ultimately leaving it up to them... even if weird things happen as a result. [/QUOTE]
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