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How would you design a magic system for a Harry Potter style of play?
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<blockquote data-quote="Jolly Giant" data-source="post: 3657961" data-attributes="member: 5278"><p>I think you'd have to drop the Int requirement for casting spells (i.e. a wizard must have Int = 10 + spell level). High intelligence doesn't seem to be required for HP wizards, although the most intelligent ones are also the ones who learn the most spells. A wizard could perhaps start with a number of known spells equal to his total Spellcraft modifier (including Int, Skill Focus, etc).</p><p></p><p>There is apparently no limit to the number of spells you can cast in a day, but casting a spell seem to require a Concentration and/or Spellcraft check. There seem to be a great difference in the skill check DC from one spell level to the next, if there is such a thing as spell levels at all. If you use spell levels, the DC could perhaps be 10 + (spell level x3). If you don't use spell levels, you'd probably have to assign a DC to each spell. Failing the check by too many points might create undesired effects.</p><p></p><p>The vast majority of spells seem to require a ranged attack roll, unless you cast it on yourself.</p><p></p><p>Then there is the whole wand thing. Seems to me that casting spells without a wand bestows a severe penalty on the skill check(s), attack roll, save DC and effective caster level. Trying to use a broken wand bestows a slightly smaller penalty, and using somebody else's wand bestows an even smaller penalty. If the penalty to caster level brings you to caster level zero or less, you can not cast spells (the youngest (i.e. low-level) wizards seem unable to cast spells without a wand). Using a broken wand might also create unexpected results (the wand acting similar to a Rod of Wonder).</p><p></p><p>Just my 0.02$.</p></blockquote><p></p>
[QUOTE="Jolly Giant, post: 3657961, member: 5278"] I think you'd have to drop the Int requirement for casting spells (i.e. a wizard must have Int = 10 + spell level). High intelligence doesn't seem to be required for HP wizards, although the most intelligent ones are also the ones who learn the most spells. A wizard could perhaps start with a number of known spells equal to his total Spellcraft modifier (including Int, Skill Focus, etc). There is apparently no limit to the number of spells you can cast in a day, but casting a spell seem to require a Concentration and/or Spellcraft check. There seem to be a great difference in the skill check DC from one spell level to the next, if there is such a thing as spell levels at all. If you use spell levels, the DC could perhaps be 10 + (spell level x3). If you don't use spell levels, you'd probably have to assign a DC to each spell. Failing the check by too many points might create undesired effects. The vast majority of spells seem to require a ranged attack roll, unless you cast it on yourself. Then there is the whole wand thing. Seems to me that casting spells without a wand bestows a severe penalty on the skill check(s), attack roll, save DC and effective caster level. Trying to use a broken wand bestows a slightly smaller penalty, and using somebody else's wand bestows an even smaller penalty. If the penalty to caster level brings you to caster level zero or less, you can not cast spells (the youngest (i.e. low-level) wizards seem unable to cast spells without a wand). Using a broken wand might also create unexpected results (the wand acting similar to a Rod of Wonder). Just my 0.02$. [/QUOTE]
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How would you design a magic system for a Harry Potter style of play?
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