Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
How would you design a magic system for a Harry Potter style of play?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Aegir" data-source="post: 3658308" data-attributes="member: 52089"><p>I've actually been kicking this very question around for the past couple weeks, and having just finished the 7th book (very good, BTW), I'm left with the conclusion that a Harry Potter magic system would almost have to be far more free-form then most of the magic systems I have experience with (with the possible exception of True Sorcery).</p><p></p><p>The 7th book is loaded with new spells never shown in the previous books, and while there seems to be very little in the way of new spells created, the list of existing spells is simply immense. I suppose what could be done is create a list of some of the more common spells (and their effects), but leave the door open for players to "create" new spells (in a far more free-form manner then most systems), but instead of them being created, they're simply learned from some dusty tome.</p><p></p><p>As for the system beyond the spells, limiting it in any way to some list of "spells known" simply feels off, unless the list is extremely large. I could see some sort of skill system, where a certain number of points have to be placed into a spell before it sticks with you (or perhaps you need X number of points, and before that you have a substantial failure chance, or a penalty to Spellcraft).</p><p></p><p>IMO, the biggest hurdle for doing something like this is that the magic system is going to be a central focus of the game: there really aren't anything akin to fighters, rogues, clerics, etc, so the spell system *is* the game. For the game to be more then a passing interest, the magic system would have to be quite versatile.</p></blockquote><p></p>
[QUOTE="Aegir, post: 3658308, member: 52089"] I've actually been kicking this very question around for the past couple weeks, and having just finished the 7th book (very good, BTW), I'm left with the conclusion that a Harry Potter magic system would almost have to be far more free-form then most of the magic systems I have experience with (with the possible exception of True Sorcery). The 7th book is loaded with new spells never shown in the previous books, and while there seems to be very little in the way of new spells created, the list of existing spells is simply immense. I suppose what could be done is create a list of some of the more common spells (and their effects), but leave the door open for players to "create" new spells (in a far more free-form manner then most systems), but instead of them being created, they're simply learned from some dusty tome. As for the system beyond the spells, limiting it in any way to some list of "spells known" simply feels off, unless the list is extremely large. I could see some sort of skill system, where a certain number of points have to be placed into a spell before it sticks with you (or perhaps you need X number of points, and before that you have a substantial failure chance, or a penalty to Spellcraft). IMO, the biggest hurdle for doing something like this is that the magic system is going to be a central focus of the game: there really aren't anything akin to fighters, rogues, clerics, etc, so the spell system *is* the game. For the game to be more then a passing interest, the magic system would have to be quite versatile. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How would you design a magic system for a Harry Potter style of play?
Top