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How would you design a magic system for a Harry Potter style of play?
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<blockquote data-quote="WayneLigon" data-source="post: 3661132" data-attributes="member: 3649"><p>I was thinking about this while reading the last book.</p><p></p><p>It's difficult to really come up with a comprehensive system because we're only seeing a small slice of the Wizarding world in the books: the magic used by barely-trained kids. I get the distinct idea that adult wizardry is a lot different than what we get shown, just by some of the comments the teachers make (especially Harry's talks with Remus).</p><p></p><p>Almost all spells, and all the combat spells, have a chance to miss a target either by being deflected/counterspelled, or by the target not being there. Objects block many spells.</p><p></p><p>Spells obviously require learned skill to use. Some people never master some areas of magic. Others, like Hermione, are natural prodigies. Some spells are more complex than others. There are consequences for failure to cast some spells. Force of will seems to govern some spellcasting.</p><p></p><p>Wands. Wands seem to amplify and expand a wizard's power greatly. Most seem incapable of most magic without one. The last book contains some interesting details on wands that I won't go into here. Wands must be used in a particular way, as well; gestures with them need to be precise and controlled. </p><p></p><p>There doesn't seem to be that much in the way of summoning spells. They don't call demons or djinns or bring other creatures in to fight for them. All controlling magic seems to fall under the Imperius Curse. </p><p></p><p>Some 'wild magic' seems to exist. Some are inate inborn abilities, like Parseltounge, or the magic that a budding wizard does. Predictive magic seems to be almost an inborn thing. The ability to command and ride a broom might also come 'naturally'.</p></blockquote><p></p>
[QUOTE="WayneLigon, post: 3661132, member: 3649"] I was thinking about this while reading the last book. It's difficult to really come up with a comprehensive system because we're only seeing a small slice of the Wizarding world in the books: the magic used by barely-trained kids. I get the distinct idea that adult wizardry is a lot different than what we get shown, just by some of the comments the teachers make (especially Harry's talks with Remus). Almost all spells, and all the combat spells, have a chance to miss a target either by being deflected/counterspelled, or by the target not being there. Objects block many spells. Spells obviously require learned skill to use. Some people never master some areas of magic. Others, like Hermione, are natural prodigies. Some spells are more complex than others. There are consequences for failure to cast some spells. Force of will seems to govern some spellcasting. Wands. Wands seem to amplify and expand a wizard's power greatly. Most seem incapable of most magic without one. The last book contains some interesting details on wands that I won't go into here. Wands must be used in a particular way, as well; gestures with them need to be precise and controlled. There doesn't seem to be that much in the way of summoning spells. They don't call demons or djinns or bring other creatures in to fight for them. All controlling magic seems to fall under the Imperius Curse. Some 'wild magic' seems to exist. Some are inate inborn abilities, like Parseltounge, or the magic that a budding wizard does. Predictive magic seems to be almost an inborn thing. The ability to command and ride a broom might also come 'naturally'. [/QUOTE]
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How would you design a magic system for a Harry Potter style of play?
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