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*Pathfinder & Starfinder
How Would You Design Fourth Edition?
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<blockquote data-quote="Imban" data-source="post: 4072676" data-attributes="member: 29206"><p>I'd need to take a lot of time to decide what everything I'd want in a new edition is - because, well, designing a new RPG system, even if it's an update of an old engine, takes time and effort, but one of the things I think I'd sit down and seriously consider bringing in would be some revival of the saving throw system from pre-3e D&D.</p><p></p><p>No, not the five weird categories of saving throws - those are gone for a good reason - but rather the idea of saving throws just being numbers you have to roll over in order to avoid a bad thing happening to you. To its detriment, it detracts from everything using the same "higher is better" logic, but I think it's a system that can quite possibly produce more fun results in play: at low levels, characters will be unlikely to pass saving throws, but the penalties for failing a saving throw will typically only put you out of the fight at worst, not kill you by themselves.</p><p></p><p>Given that before this current 4th edition, taking a greatsword hit or whatnot at first level both put you out of the fight and killed you, and greatswords are effectively "save or die" effects at first level, I'd be fine with that.</p><p></p><p>At higher levels, however, the scaling would start to change - you would start passing all saving throws more and more often. As such, death spells and such become things that you use on people who suck, by and large, and damage spells, which typically inflict damage even on a successful save, become the order of the day, rather than "save or die" effects.</p></blockquote><p></p>
[QUOTE="Imban, post: 4072676, member: 29206"] I'd need to take a lot of time to decide what everything I'd want in a new edition is - because, well, designing a new RPG system, even if it's an update of an old engine, takes time and effort, but one of the things I think I'd sit down and seriously consider bringing in would be some revival of the saving throw system from pre-3e D&D. No, not the five weird categories of saving throws - those are gone for a good reason - but rather the idea of saving throws just being numbers you have to roll over in order to avoid a bad thing happening to you. To its detriment, it detracts from everything using the same "higher is better" logic, but I think it's a system that can quite possibly produce more fun results in play: at low levels, characters will be unlikely to pass saving throws, but the penalties for failing a saving throw will typically only put you out of the fight at worst, not kill you by themselves. Given that before this current 4th edition, taking a greatsword hit or whatnot at first level both put you out of the fight and killed you, and greatswords are effectively "save or die" effects at first level, I'd be fine with that. At higher levels, however, the scaling would start to change - you would start passing all saving throws more and more often. As such, death spells and such become things that you use on people who suck, by and large, and damage spells, which typically inflict damage even on a successful save, become the order of the day, rather than "save or die" effects. [/QUOTE]
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How Would You Design Fourth Edition?
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