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How Would You Design Fourth Edition?
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<blockquote data-quote="Zamkaizer" data-source="post: 4074089" data-attributes="member: 55476"><p>I indeed was being sarcastic. I've had the misfortune of being informed that the idea I thought was rather clever has, in fact, been used in at least three other systems.</p><p>I don't follow. In the system I posited, a player is allowed to evaluate their situation--and adjust their actions accordingly--at the beginning of each 'segment'. If, for instance, the Fighter spends his first three segments moving towards the Frost Giant, only to watch it suffer a bloody death at the hands of the Rogue, he can spend his last two segments moving towards the Ogre's pet bear instead. The 'rounds' which encapsulate the five 'segments' exist only to limit how may standard actions a character may take in a given amount of time.</p></blockquote><p></p>
[QUOTE="Zamkaizer, post: 4074089, member: 55476"] I indeed was being sarcastic. I've had the misfortune of being informed that the idea I thought was rather clever has, in fact, been used in at least three other systems. I don't follow. In the system I posited, a player is allowed to evaluate their situation--and adjust their actions accordingly--at the beginning of each 'segment'. If, for instance, the Fighter spends his first three segments moving towards the Frost Giant, only to watch it suffer a bloody death at the hands of the Rogue, he can spend his last two segments moving towards the Ogre's pet bear instead. The 'rounds' which encapsulate the five 'segments' exist only to limit how may standard actions a character may take in a given amount of time. [/QUOTE]
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How Would You Design Fourth Edition?
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