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General Tabletop Discussion
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How would you design one page adventures?
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<blockquote data-quote="Nytmare" data-source="post: 7529252" data-attributes="member: 55178"><p>I'd forgo a lot of what typically makes for an even abbreviated D&D adventure and go much heavier on the inspiration and way lighter on the stats and numbers.</p><p></p><p><strong><span style="color: #FFD700">Situation:</span> </strong>For the last few months, the city of Vale has had a growing problem. A handful of annoying misplaced items became a handful of noticeable thefts, which have now graduated into a rash of complicated, unsolvable burglaries. Your group, either hired by a local art dealer, pressured by the local thieves' guild, or maybe even out of the kindness of your own hearts, have figured out that the thieves are nothing more than a bunch of what would at first glance appear to be normal, albeit treasure laden rats. You pursue the foul vermin into the sewers. </p><p></p><p><strong><span style="color: #FFD700">Complications:</span> </strong>Your group is lost in the sewers and some<em>thing</em> just ate the cleric.</p><p></p><p>The surviving members of your party are fighters, rangers, or rogues.</p><p></p><p>The rats are indeed normal rats, but they are being compelled to skulk about in the town above by a psychic otyugh who previously ate a rogue and a druid and who somehow absorbed their personalities and class levels.</p><p></p><p>The otyugh is now getting the idea that what it REALLY wants to do is lure more adventurers down here and pick em off one by one so that it can eat their super cool class levels too.</p><p></p><p><strong><span style="color: #FFD700">Inspiration:</span></strong> Cool psychic otyugh artwork, a picture of a rat swarm making off with a fancy silver set, maybe a simple flowchart of decision based exploration instead of a map.</p></blockquote><p></p>
[QUOTE="Nytmare, post: 7529252, member: 55178"] I'd forgo a lot of what typically makes for an even abbreviated D&D adventure and go much heavier on the inspiration and way lighter on the stats and numbers. [B][COLOR="#FFD700"]Situation:[/COLOR] [/B]For the last few months, the city of Vale has had a growing problem. A handful of annoying misplaced items became a handful of noticeable thefts, which have now graduated into a rash of complicated, unsolvable burglaries. Your group, either hired by a local art dealer, pressured by the local thieves' guild, or maybe even out of the kindness of your own hearts, have figured out that the thieves are nothing more than a bunch of what would at first glance appear to be normal, albeit treasure laden rats. You pursue the foul vermin into the sewers. [B][COLOR="#FFD700"]Complications:[/COLOR] [/B]Your group is lost in the sewers and some[I]thing[/I] just ate the cleric. The surviving members of your party are fighters, rangers, or rogues. The rats are indeed normal rats, but they are being compelled to skulk about in the town above by a psychic otyugh who previously ate a rogue and a druid and who somehow absorbed their personalities and class levels. The otyugh is now getting the idea that what it REALLY wants to do is lure more adventurers down here and pick em off one by one so that it can eat their super cool class levels too. [B][COLOR="#FFD700"]Inspiration:[/COLOR][/B] Cool psychic otyugh artwork, a picture of a rat swarm making off with a fancy silver set, maybe a simple flowchart of decision based exploration instead of a map. [/QUOTE]
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