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How would you design one page adventures?
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<blockquote data-quote="77IM" data-source="post: 7529954" data-attributes="member: 12377"><p>Quick feedback:</p><p> - The design/layout/formatting looks great! But it's kind of busy and hard to read. I think you should expect people to print out one-page adventures, so the bulk of the body text should be black-on-white, and not diagonal.</p><p> - I like prose with scannable elements. The <strong>bold</strong> monster names (standard in 5e) are a great example. I like that you've made NPC names ALL CAPS, although it appears inconsistent, and I think there might be better treatments you could apply, like S<span style="font-size: 10px">MALL</span> C<span style="font-size: 10px">APS</span> or <u>underline</u> or even <span style="color: #FF0000"><strong><em>bold italics color</em></strong></span>.</p><p> - "Key Locations" and "Other Places" seem like odd categorizations to me. I'd probably have a box for "The Village of Lanidor" and another for "The Tunnel of Love."</p><p> - "The Road Into Town" seems largely tangential. The "Village Square" entry is also kind of a non-entry.</p><p> - I think "1d4 Random Encounters" would be helpful. The traveling merchants might be one; the flowers in the village square might be another; the innkeeper who needs help could be one. This could reduce the amount of location-based information, giving the DM more flexibility in when/where those encounters occur.</p><p> - I really like the "Lvl 2" in the upper-right corner, and the title in the upper-left, because it's easy to scan if you have a pile of these printed out. If you're going to come out with a series of these, I think it would be good to have some consistency around how that information is presented.</p><p> - I seem to recall the adventure having concrete rules for what happens if a PC drinks the water! That seems really fun to me. I'd try to squeeze that in somewhere. (Although the doc is already pretty packed as it is...)</p></blockquote><p></p>
[QUOTE="77IM, post: 7529954, member: 12377"] Quick feedback: - The design/layout/formatting looks great! But it's kind of busy and hard to read. I think you should expect people to print out one-page adventures, so the bulk of the body text should be black-on-white, and not diagonal. - I like prose with scannable elements. The [B]bold[/B] monster names (standard in 5e) are a great example. I like that you've made NPC names ALL CAPS, although it appears inconsistent, and I think there might be better treatments you could apply, like S[SIZE=2]MALL[/SIZE] C[SIZE=2]APS[/SIZE] or [U]underline[/U] or even [COLOR="#FF0000"][B][I]bold italics color[/I][/B][/COLOR]. - "Key Locations" and "Other Places" seem like odd categorizations to me. I'd probably have a box for "The Village of Lanidor" and another for "The Tunnel of Love." - "The Road Into Town" seems largely tangential. The "Village Square" entry is also kind of a non-entry. - I think "1d4 Random Encounters" would be helpful. The traveling merchants might be one; the flowers in the village square might be another; the innkeeper who needs help could be one. This could reduce the amount of location-based information, giving the DM more flexibility in when/where those encounters occur. - I really like the "Lvl 2" in the upper-right corner, and the title in the upper-left, because it's easy to scan if you have a pile of these printed out. If you're going to come out with a series of these, I think it would be good to have some consistency around how that information is presented. - I seem to recall the adventure having concrete rules for what happens if a PC drinks the water! That seems really fun to me. I'd try to squeeze that in somewhere. (Although the doc is already pretty packed as it is...) [/QUOTE]
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How would you design one page adventures?
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