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How would you design one page adventures?
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<blockquote data-quote="77IM" data-source="post: 7530023" data-attributes="member: 12377"><p>I didn't mean to imply that you were.</p><p></p><p>You asked:</p><p></p><p></p><p>Harper's style (notably his use of random tables to generate things quickly) has worked well for me in the past and I might want to see it in one-page adventures.</p><p></p><p>I absolutely love the idea of one-page adventures and I think 5E is an excellent system for them. My dream is for there to be a "fourth core book" that is just full of 1-page and 2-page adventures. So you show up to run a game with zero prep, but you've got the PHB, MM, DMG, a stack of pregen characters and/or blank sheets, plus a the big book of mini-adventures. (I was hoping the Mini-Dungeon Tome would be this, but it doesn't quite work for me, for a number of reasons. I think the approach you're taking above is closer to what I am looking for.)</p></blockquote><p></p>
[QUOTE="77IM, post: 7530023, member: 12377"] I didn't mean to imply that you were. You asked: Harper's style (notably his use of random tables to generate things quickly) has worked well for me in the past and I might want to see it in one-page adventures. I absolutely love the idea of one-page adventures and I think 5E is an excellent system for them. My dream is for there to be a "fourth core book" that is just full of 1-page and 2-page adventures. So you show up to run a game with zero prep, but you've got the PHB, MM, DMG, a stack of pregen characters and/or blank sheets, plus a the big book of mini-adventures. (I was hoping the Mini-Dungeon Tome would be this, but it doesn't quite work for me, for a number of reasons. I think the approach you're taking above is closer to what I am looking for.) [/QUOTE]
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How would you design one page adventures?
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