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General Tabletop Discussion
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How would you divvy up the material in the core books?
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<blockquote data-quote="danzig138" data-source="post: 3573175" data-attributes="member: 3595"><p>I'd keep things the way there are now, except as noted, summonables would have mini-stat blocks in the PHB, and also available in spiffy pritniable pdfs on thew web. </p><p></p><p></p><p></p><p>I'm busy being broke and raising a 13 year old, 12 year old, and 11-month old, and maintaining a stable relationship with the SO while trying to stay in some kind of shape so I don't fall over dead at too early of an age, and keeping the house clean with the aforementioned children running around. </p><p></p><p>I can't afford modules. </p><p></p><p>I sure as heck don't have the time to make up a whole bunch of new stuff. 20 years ago, sure. Inbetween the other recreational activities like drinking and fighting, I had plenty of time to make things up. </p><p></p><p>I'll keep my plethora of lists and descriptions thank you, since it's the difference between spending time designing a new magic item or creature or teaching my baby to play tug of war or dance to cool music.</p><p> I don't know, it's been divided up into Player and DM for a couple years now, and it doesn't seem to have killed the hobby, or hurt any of my groups. If people don't like this particualr division of labor, there are quite a few games I read about on RPG.net that dispense with the division.</p><p></p><p>And GMs should have extra creative time to come up with a way to spread the work more evenly around the table since they've got lists and descriptions of a whole lotta magic items and monsters. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="danzig138, post: 3573175, member: 3595"] I'd keep things the way there are now, except as noted, summonables would have mini-stat blocks in the PHB, and also available in spiffy pritniable pdfs on thew web. I'm busy being broke and raising a 13 year old, 12 year old, and 11-month old, and maintaining a stable relationship with the SO while trying to stay in some kind of shape so I don't fall over dead at too early of an age, and keeping the house clean with the aforementioned children running around. I can't afford modules. I sure as heck don't have the time to make up a whole bunch of new stuff. 20 years ago, sure. Inbetween the other recreational activities like drinking and fighting, I had plenty of time to make things up. I'll keep my plethora of lists and descriptions thank you, since it's the difference between spending time designing a new magic item or creature or teaching my baby to play tug of war or dance to cool music. I don't know, it's been divided up into Player and DM for a couple years now, and it doesn't seem to have killed the hobby, or hurt any of my groups. If people don't like this particualr division of labor, there are quite a few games I read about on RPG.net that dispense with the division. And GMs should have extra creative time to come up with a way to spread the work more evenly around the table since they've got lists and descriptions of a whole lotta magic items and monsters. ;) [/QUOTE]
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How would you divvy up the material in the core books?
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