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General Tabletop Discussion
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How would you divvy up the material in the core books?
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<blockquote data-quote="mmadsen" data-source="post: 3574039" data-attributes="member: 1645"><p>The point <a href="http://www.gamingreport.com/modules.php?op=modload&name=XForum&file=viewthread&tid=62" target="_blank">Mearls</a> made was not that the rules were clear or easy to use, but that you immediately knew what to do with them -- draw a map, fill the rooms with monsters and treasure, and lead the party through the dungeon so they could kill things and take their stuff.</p><p></p><p>It's easy to play -- not in a mechanical sense, but in the larger sense that you don't stare at the book thinking "cool!" but not knowing how to make it all happen.</p><p>It obviously hasn't been a disaster, but I think it could do much better by making it as easy as possible to dip one's toes in the game.</p><p>Hmm...perhaps D&D needs to include Robert E. Howard's "Tower of the Elephant" to set the tone...</p></blockquote><p></p>
[QUOTE="mmadsen, post: 3574039, member: 1645"] The point [url=http://www.gamingreport.com/modules.php?op=modload&name=XForum&file=viewthread&tid=62]Mearls[/url] made was not that the rules were clear or easy to use, but that you immediately knew what to do with them -- draw a map, fill the rooms with monsters and treasure, and lead the party through the dungeon so they could kill things and take their stuff. It's easy to play -- not in a mechanical sense, but in the larger sense that you don't stare at the book thinking "cool!" but not knowing how to make it all happen. It obviously hasn't been a disaster, but I think it could do much better by making it as easy as possible to dip one's toes in the game. Hmm...perhaps D&D needs to include Robert E. Howard's "Tower of the Elephant" to set the tone... [/QUOTE]
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How would you divvy up the material in the core books?
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