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How would you dm this situation?
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<blockquote data-quote="lukelightning" data-source="post: 2789852" data-attributes="member: 9745"><p>I believe a spellcraft check should identify the curse; the DC would be 20+spell level ("Identify a spell that's already in place and in effect. You must be able to see or detect the effects of the spell. No action required. No retry."). I'd have one check for the bestow curse, one for the unhallow.</p><p></p><p>I think the curse should depend on the deity. Some evil deity of war might penalize strength, a deity of death might penalize con, a deity of magic intelligence, etc. You may even say that the curse strikes the character's highest stat, though if I did this I might reduce the penalty to -2. I think random is perfectly acceptable; simply roll a D6.</p><p></p><p>They'd definitely feel the effect of the curse: "when you're in the center of the room you feel a hot flash and then suffer a severe cold sweat; your mind is full of doubts in your own ability and worth" (loss of charisma). That sort of thing. </p><p></p><p>I'd use this as a chance for the characters to use knowledge (religion). They get cursed, then check out the idol. A DC 12 check reveals it to be an idol to Binky, God of Evil Unicorns. A further knowledge check (DC 15, perhaps) and someone recalls that Binky is a very jealous and vain deity who despises others' value (so would be likely to curse their charisma).</p><p></p><p>p.s. What's the point of cursing people without gloating about it? If I was an evil altar and cursed someone I'd be like "tremble before my might, pitiful mortals! you are naught but worms beneath me, and like worms you will crawl on your bellies for the rest of your miserable lives! bwahahahahahaha!"</p></blockquote><p></p>
[QUOTE="lukelightning, post: 2789852, member: 9745"] I believe a spellcraft check should identify the curse; the DC would be 20+spell level ("Identify a spell that's already in place and in effect. You must be able to see or detect the effects of the spell. No action required. No retry."). I'd have one check for the bestow curse, one for the unhallow. I think the curse should depend on the deity. Some evil deity of war might penalize strength, a deity of death might penalize con, a deity of magic intelligence, etc. You may even say that the curse strikes the character's highest stat, though if I did this I might reduce the penalty to -2. I think random is perfectly acceptable; simply roll a D6. They'd definitely feel the effect of the curse: "when you're in the center of the room you feel a hot flash and then suffer a severe cold sweat; your mind is full of doubts in your own ability and worth" (loss of charisma). That sort of thing. I'd use this as a chance for the characters to use knowledge (religion). They get cursed, then check out the idol. A DC 12 check reveals it to be an idol to Binky, God of Evil Unicorns. A further knowledge check (DC 15, perhaps) and someone recalls that Binky is a very jealous and vain deity who despises others' value (so would be likely to curse their charisma). p.s. What's the point of cursing people without gloating about it? If I was an evil altar and cursed someone I'd be like "tremble before my might, pitiful mortals! you are naught but worms beneath me, and like worms you will crawl on your bellies for the rest of your miserable lives! bwahahahahahaha!" [/QUOTE]
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