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How would you do 3.5e in 160 pages?
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<blockquote data-quote="Grimstaff" data-source="post: 3680349" data-attributes="member: 34880"><p>I like the 1-12 level limit, that should eliminate a lot of spell space, not to mention paring down the lists to say 12-20 spells per level. I don't like the ideas about changing the magic system fundamentally, as this is an experiment specifically oriented towards 3.5D&D and, like it or not, the premade vancian spells are part of the territory: easy to understand, iconic, and has lasted for 30odd years.</p><p></p><p>One point I'm not clear on is the need to include monsters in the book. And if so, why is no DM material to be included? </p><p></p><p>What about 120p each for 3 core books, PHB, MM, and DMG?</p><p></p><p>Incidentally, if you remove Attacks of Opportunity from the game, you remove a whole lot of text from the book (not to mention a whole lot of time from your combat;-). </p><p></p><p>Paring it down to four classes may be a little too "basic". I see no reason not to include Ranger, Bard, and Paladin. Druids and Illusionists have lost their cachet ever since 2E unified the spell lists, so they are basically redundant. Monks never work right. Barbarians are just fighters with arbitrary bonuses and restrictions (a niche better represented by Rangers imho). Sorcerers are pointless unless your game is purely combat oriented.</p><p></p><p>So, 7 classes, 4 races.</p></blockquote><p></p>
[QUOTE="Grimstaff, post: 3680349, member: 34880"] I like the 1-12 level limit, that should eliminate a lot of spell space, not to mention paring down the lists to say 12-20 spells per level. I don't like the ideas about changing the magic system fundamentally, as this is an experiment specifically oriented towards 3.5D&D and, like it or not, the premade vancian spells are part of the territory: easy to understand, iconic, and has lasted for 30odd years. One point I'm not clear on is the need to include monsters in the book. And if so, why is no DM material to be included? What about 120p each for 3 core books, PHB, MM, and DMG? Incidentally, if you remove Attacks of Opportunity from the game, you remove a whole lot of text from the book (not to mention a whole lot of time from your combat;-). Paring it down to four classes may be a little too "basic". I see no reason not to include Ranger, Bard, and Paladin. Druids and Illusionists have lost their cachet ever since 2E unified the spell lists, so they are basically redundant. Monks never work right. Barbarians are just fighters with arbitrary bonuses and restrictions (a niche better represented by Rangers imho). Sorcerers are pointless unless your game is purely combat oriented. So, 7 classes, 4 races. [/QUOTE]
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How would you do 3.5e in 160 pages?
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