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How would you do 5th edition D&D?
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<blockquote data-quote="justanobody" data-source="post: 4554966" data-attributes="member: 70778"><p>I would quit and look for work elsewhere. D&D doesn't need a "brand" manager, because it shouldn't be treated just like a brand and treated more like a game for gamers. This is one of the flaws WotC has had. Scott does a good job, but sorry; I don't see things as just labels and despise that whole thought process behind selling a brand instead of a quality product.</p><p></p><p>The only reason I buy McRibs, is because Burger King didn't have a rib-like sandwich.</p><p></p><p>Also I don't think WotC is the right company to make D&D. It's interests lie elsewhere than RPGs and more resources and time seem to be devoted to those other places, likewise I would not want to be, not have D&D any longer anywhere near HASBRO.</p><p></p><p>Also I think the brand manager is not the one who decides the direction of the game, but just takes the product and makes sure that people are aware and happy with it, and makes all other departments work together rather than any design decisions.</p><p></p><p>Which is why it seems Scott is slow getting the new GSL out, because his part seems to be done, but he has to give a swift kick in the ass to another group to get around to it while trying to coordinate all the other departments and marketing and such together.</p><p></p><p>So with those two things out of the way (brand over game, not Scott; just the idea).....</p><p></p><p>I would first removed "everything is core" and its confusion.</p><p></p><p>Core would be three books, or more properly ONE book like the Rules Compendium.</p><p></p><p>The easier the game is to play at its core and less paperwork it takes to hold the complete game then the more people that may play it. Dependning on costs at the time it might be $60 for that one book, but a group would really only need one to start playing, and they can pitch in and pick up more down the road for the individual players if needed/wanted.</p><p></p><p>Next I would bring back boxed sets.</p><p></p><p>Having a campaign settings all in a book makes it easier to carry, but the maps are something needed for a settings, and should not be something extra you have to buy in "Fancy Locations" packages.</p><p></p><p>Setting specific minis would be included for Iconic characters in the boxed set along with the settings maps. Minis may be pogs, token, fold-ups etc, but they would be something in the box so people don't have to go fumbling to buy extra product to complete their gaming experience. The boxed set has everything you need in the box! Including a pencil, set of dice, and a character sheet you can photocopy!</p><p></p><p>Those wanting digital boxed sets can buy them cheaper, but the maps would be sold separately since not everyone can print 1440000 bit graphics! Of course no digital pencils or dice...that is why the digital copy of the boxed set is cheaper because it takes a LOT less production costs since there is no physical product.</p><p></p><p>Spellplague never existed. Nor did 4th edition Realms changes of ANY kind.</p><p></p><p>Eberron is removed from core, and the warforged die out and can only live in on Eberron from published products. Players can add them where ever they want, but settings specific oddities belong in those published settings only.</p><p></p><p>Offspring of dragon rape are gone, and offspring of orc rape return.</p><p></p><p>So the core will be core, and what has been core through the MOST editions, and all other things will be thrown into supplements.</p><p></p><p>Barbarians, Monks, Druids core...psionics may just be gone for good unless they fit somehow for player use. That would include monsters too. I am looking at you mind-flayers, brain moles, and amethyst dragons!</p><p></p><p>Yuppie elves with they fey-step are also gone from core, and dark elves return. Not really Drow, but dark elves. Kinda a Yin and yang with light and dark elves.</p><p></p><p>Half races would exist in core. Where the hell is the half-dwarf? Who doesn't like a 200 pound short woman with hair on her chin you can hang on to?</p><p></p><p>You are no longer JUST a monster RAWR, gnomes return to core.</p><p></p><p>Gods interfere with the world and George Bush and his 1000 points of light gaming are gone! (It was just the affects of the cocaine anyway.)</p><p></p><p>I don't know how much more this post can hold, so will stop here and may return with more ideas later.</p><p></p><p><s>to be continued.....</s></p></blockquote><p></p>
[QUOTE="justanobody, post: 4554966, member: 70778"] I would quit and look for work elsewhere. D&D doesn't need a "brand" manager, because it shouldn't be treated just like a brand and treated more like a game for gamers. This is one of the flaws WotC has had. Scott does a good job, but sorry; I don't see things as just labels and despise that whole thought process behind selling a brand instead of a quality product. The only reason I buy McRibs, is because Burger King didn't have a rib-like sandwich. Also I don't think WotC is the right company to make D&D. It's interests lie elsewhere than RPGs and more resources and time seem to be devoted to those other places, likewise I would not want to be, not have D&D any longer anywhere near HASBRO. Also I think the brand manager is not the one who decides the direction of the game, but just takes the product and makes sure that people are aware and happy with it, and makes all other departments work together rather than any design decisions. Which is why it seems Scott is slow getting the new GSL out, because his part seems to be done, but he has to give a swift kick in the ass to another group to get around to it while trying to coordinate all the other departments and marketing and such together. So with those two things out of the way (brand over game, not Scott; just the idea)..... I would first removed "everything is core" and its confusion. Core would be three books, or more properly ONE book like the Rules Compendium. The easier the game is to play at its core and less paperwork it takes to hold the complete game then the more people that may play it. Dependning on costs at the time it might be $60 for that one book, but a group would really only need one to start playing, and they can pitch in and pick up more down the road for the individual players if needed/wanted. Next I would bring back boxed sets. Having a campaign settings all in a book makes it easier to carry, but the maps are something needed for a settings, and should not be something extra you have to buy in "Fancy Locations" packages. Setting specific minis would be included for Iconic characters in the boxed set along with the settings maps. Minis may be pogs, token, fold-ups etc, but they would be something in the box so people don't have to go fumbling to buy extra product to complete their gaming experience. The boxed set has everything you need in the box! Including a pencil, set of dice, and a character sheet you can photocopy! Those wanting digital boxed sets can buy them cheaper, but the maps would be sold separately since not everyone can print 1440000 bit graphics! Of course no digital pencils or dice...that is why the digital copy of the boxed set is cheaper because it takes a LOT less production costs since there is no physical product. Spellplague never existed. Nor did 4th edition Realms changes of ANY kind. Eberron is removed from core, and the warforged die out and can only live in on Eberron from published products. Players can add them where ever they want, but settings specific oddities belong in those published settings only. Offspring of dragon rape are gone, and offspring of orc rape return. So the core will be core, and what has been core through the MOST editions, and all other things will be thrown into supplements. Barbarians, Monks, Druids core...psionics may just be gone for good unless they fit somehow for player use. That would include monsters too. I am looking at you mind-flayers, brain moles, and amethyst dragons! Yuppie elves with they fey-step are also gone from core, and dark elves return. Not really Drow, but dark elves. Kinda a Yin and yang with light and dark elves. Half races would exist in core. Where the hell is the half-dwarf? Who doesn't like a 200 pound short woman with hair on her chin you can hang on to? You are no longer JUST a monster RAWR, gnomes return to core. Gods interfere with the world and George Bush and his 1000 points of light gaming are gone! (It was just the affects of the cocaine anyway.) I don't know how much more this post can hold, so will stop here and may return with more ideas later. [s]to be continued.....[/s] [/QUOTE]
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