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How would you do 5th edition D&D?
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<blockquote data-quote="Grazzt" data-source="post: 4555037" data-attributes="member: 7"><p>Yep. Pretty much agree. Though (and this may tie into #1 on your list):</p><p></p><p>* relegate the dragonborn and tiefling to non-core. Maybe the eladrin too (if not, remove the fey step ability and replace with something else)</p><p></p><p>* powers are gone. If we gotta do something like powers instead of class abilities (as in pre 4e), then talent trees akin to Star Wars Saga</p><p></p><p>* No more "I rest for 6 hours and all my hit points are restored" (it doesnt matter what hp represent in this incarnation or any incarnation of the game; it's kinda stupid they all come back after just 6 hours no matter if you only have 1 left out of 100 possible)</p><p></p><p>Probably more I can think of...just those come to mind at the moment.</p><p></p><p>But I do agree with #3 above. So PCs have more stuff to choose from and combat rounds are faster or combat consists of more rounds...it still shouldn't take an hour to resolve a single encounter (final fight with 'major boss' monster notwithstanding). </p><p></p><p>Four hours of game play shouldn't consist of maybe 4 encounters...at least in my opinion. (I mentioned this in another thread...in the 1e/2e days you could go through an entire addy in a four hour session...start to finish, even if finish included running away, healing, time passing, and then returning to the dungeon to continue kicking ass)</p></blockquote><p></p>
[QUOTE="Grazzt, post: 4555037, member: 7"] Yep. Pretty much agree. Though (and this may tie into #1 on your list): * relegate the dragonborn and tiefling to non-core. Maybe the eladrin too (if not, remove the fey step ability and replace with something else) * powers are gone. If we gotta do something like powers instead of class abilities (as in pre 4e), then talent trees akin to Star Wars Saga * No more "I rest for 6 hours and all my hit points are restored" (it doesnt matter what hp represent in this incarnation or any incarnation of the game; it's kinda stupid they all come back after just 6 hours no matter if you only have 1 left out of 100 possible) Probably more I can think of...just those come to mind at the moment. But I do agree with #3 above. So PCs have more stuff to choose from and combat rounds are faster or combat consists of more rounds...it still shouldn't take an hour to resolve a single encounter (final fight with 'major boss' monster notwithstanding). Four hours of game play shouldn't consist of maybe 4 encounters...at least in my opinion. (I mentioned this in another thread...in the 1e/2e days you could go through an entire addy in a four hour session...start to finish, even if finish included running away, healing, time passing, and then returning to the dungeon to continue kicking ass) [/QUOTE]
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