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How would you do 5th edition D&D?
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<blockquote data-quote="fuindordm" data-source="post: 4555273" data-attributes="member: 5435"><p>Honestly, I think 4E got 80% of the way there but made some drastic and unnecessary changes that spoiled the product for me. </p><p></p><p>Its most pressing problem is the fact that every class has exactly the same structure, and very similar combat powers for the most part. The only possible reason for creating such uniformity was to create a beautifully flexible multiclassing system, but that never materialized. Paragon paths were a similarly pretty idea that got dashed on the rocks of perfect combat balance.</p><p></p><p>To me, the perfect edition would keep an awful lot of 4E, but get rid of the uniform power structure. I think that talent trees are the best way of organizing class abilities we've seen so far--I originally hoped that 4E would be 3E with talent trees accounting for about half of all class abilities. </p><p></p><p>But 4E came up with lots of original ideas I like: daily/encounter/at-will, HP, healing surges, skills and challenges, rituals (mostly), the new monsters, and quite a lot of inspiring flavor. So the next edition would still look more like 4E than 3E, I think. Mainly, it would have more flexible and more strongly distinguished classes with plently of powers that add more flavor than damage.</p></blockquote><p></p>
[QUOTE="fuindordm, post: 4555273, member: 5435"] Honestly, I think 4E got 80% of the way there but made some drastic and unnecessary changes that spoiled the product for me. Its most pressing problem is the fact that every class has exactly the same structure, and very similar combat powers for the most part. The only possible reason for creating such uniformity was to create a beautifully flexible multiclassing system, but that never materialized. Paragon paths were a similarly pretty idea that got dashed on the rocks of perfect combat balance. To me, the perfect edition would keep an awful lot of 4E, but get rid of the uniform power structure. I think that talent trees are the best way of organizing class abilities we've seen so far--I originally hoped that 4E would be 3E with talent trees accounting for about half of all class abilities. But 4E came up with lots of original ideas I like: daily/encounter/at-will, HP, healing surges, skills and challenges, rituals (mostly), the new monsters, and quite a lot of inspiring flavor. So the next edition would still look more like 4E than 3E, I think. Mainly, it would have more flexible and more strongly distinguished classes with plently of powers that add more flavor than damage. [/QUOTE]
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