Greybar said:Ah, you big tease.![]()
I jumped over to your website only to find the "Coming Soon" note as its sole contents.
Good luck, and we'll look for it in the ENWorld news...
John
Wizards have an 8+ base for skills instead of a 2+ base
Greybar said:Bug, quick note:
I assume you realize that since Int is the prime attribte for Wizards, you're going to have your PCs pulling in 10 skill points per level pretty easy...
just a note
-dunk
I think in a similar thread there was a suggestion to transform the pure spell-casting classes into PrCs. For instance, after you've gained a minimum of 5 ranks in Knowledge (religion) then you can start on the path of Cleric.
The total document is about 40 pages typed, but many of the rules are pulled from a variety of sources and the Unisystem magic looks like it will be a lot of fun. We'll see what the players think of it though...
Hollywood said:
That to me just seems like way too much. D&D is already a heavily rules intensive game, and adding more too it just makes it harder to play. However, I realize that probably a good portion of the 40 pages is the new magic system... but myself, personally, if I was going to change the magic system, I'd have other fundamental things that I want changed to and thats just more of a nightmare than I want to go with.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.