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How would you do a Low magic Campaign (Raugnar-Thaun)
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<blockquote data-quote="LostSoul" data-source="post: 474715" data-attributes="member: 386"><p>I "ran" a low magic game. I use the quotes because I'm still running the same game, it's just that it really isn't low magic any longer.</p><p></p><p>Low magic games are balanced at the lower levels - the Wizard or Cleric might be very rare (no healing for cash back at town, not many spells to trade or buy), but as you increase levels, magic trumps everything else. There isn't much your mundane 1,000 man army can do against an Improved Invisible, Flying Wizard with a Wand of Fireballs.</p><p></p><p>At that point (usually around level 7), either you have to make rule changes, or you watch the magic-using PCs become awesome. Or you can make the PCs new players in the oldest game, politics. Suddenly they are exposed to a whole new world, the world of the kings and leaders, where magic is used often. Suddenly the PCs go from fighting regular Joes and Janes, to facing up against the magic-using power base that has ruled the land for the past thousand years, and doesn't exactly approve of some new upstarts.</p><p></p><p>Which is to say, at higher levels, D&D becomes a "War of Assassins". High level characters trying to take out other high level characters, knowing that whole armies can't stand up against these players.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 474715, member: 386"] I "ran" a low magic game. I use the quotes because I'm still running the same game, it's just that it really isn't low magic any longer. Low magic games are balanced at the lower levels - the Wizard or Cleric might be very rare (no healing for cash back at town, not many spells to trade or buy), but as you increase levels, magic trumps everything else. There isn't much your mundane 1,000 man army can do against an Improved Invisible, Flying Wizard with a Wand of Fireballs. At that point (usually around level 7), either you have to make rule changes, or you watch the magic-using PCs become awesome. Or you can make the PCs new players in the oldest game, politics. Suddenly they are exposed to a whole new world, the world of the kings and leaders, where magic is used often. Suddenly the PCs go from fighting regular Joes and Janes, to facing up against the magic-using power base that has ruled the land for the past thousand years, and doesn't exactly approve of some new upstarts. Which is to say, at higher levels, D&D becomes a "War of Assassins". High level characters trying to take out other high level characters, knowing that whole armies can't stand up against these players. [/QUOTE]
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How would you do a Low magic Campaign (Raugnar-Thaun)
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