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How would YOU do "classless D&D"?
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<blockquote data-quote="payn" data-source="post: 8665976" data-attributes="member: 90374"><p>The problem I have with feat buy systems is how poorly they have been implemented. Dont get me wrong I love the innovation of feats, but their inconsistent application has been an issue since 3E. PF2 the feat buffet is certainly showing the problem. Boring, but useful, things take precedent over cool but rare things. I thought creating feat buckets (class, race, skill) would really help, but each category just got borked on its own making sure the options are barely options at all. </p><p></p><p>If you could crack that nut in a classless system, then feats might work well.</p></blockquote><p></p>
[QUOTE="payn, post: 8665976, member: 90374"] The problem I have with feat buy systems is how poorly they have been implemented. Dont get me wrong I love the innovation of feats, but their inconsistent application has been an issue since 3E. PF2 the feat buffet is certainly showing the problem. Boring, but useful, things take precedent over cool but rare things. I thought creating feat buckets (class, race, skill) would really help, but each category just got borked on its own making sure the options are barely options at all. If you could crack that nut in a classless system, then feats might work well. [/QUOTE]
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How would YOU do "classless D&D"?
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